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  3. Amygdala v2.8 - Gameplay Overhaul, Improvement & New Content

Amygdala v2.8 - Gameplay Overhaul, Improvement & New Content

Hi everyone!

This is the fourth day of the game's release, I'm happy to see that all the previous fixes made resolve most of the issues, both bug related and game optimization related.



So in these two days I dedicated myself to improving the overall gaming experience. I've seen several streamers playing Amygdala, collected feedback and listened to all the doubts related to some mechanics, so...Today Amygdala is updated to version 2.8!

An important note below:

If you started the game on previous versions, you may encounter bugs due to the conflict between an old and new version of the game, this is because big changes have been made between one version and another, I therefore invite everyone to play a new game in order to avoid bugs.

I know this may be frustrating for some, but it improves the overall experience.


[h2]Amygdala v2.8 [/h2]

[h3]Gameplay:[/h3]
  • General: All general collisions have been improved, it is now easier to pick up keys and interact with gates.
  • General: All initial tutorials have now been moved to the HUB, plus some last longer before disappearing to allow for better reading
  • Nightmare of Insatiable Knowledge: The way up has been further improved, collisions now let the player go up without too many problems and there is now an arrow to indicate the beginning of the path.
  • Nightmare of Insatiable Knowledge: The books to take now have a bright outline, which makes them more visible and clear in interaction.



  • Nightmare of Insatiable Knowledge: The books now have Roman numerals on the pages, which better identify which mouth it should be given to.
  • Nightmare of Insatiable Knowledge: in the environment near the mouths to feed there are now symbols that identify which books I want to eat.



  • Nightmare of Insatiable Knowledge: Fixed some things related to the AI, it is now much slower and tries to attack you from a greater distance, this will make it more difficult to body block you.
  • Nightmare of Insatiable Knowledge: New path have been added, this will allow you to bypass monsters in case its AI freezes, this prevents it from body blocking you.
  • Nightmare of Insatiable Knowledge: Some "necks" of the small mouths have been shrunk, now it is possible to take the key without having to necessarily feed all three mouths in the corridor. This change favors different gameplay approaches.
  • Nightmare of Beauty: Fixed some things related to the AI, it is now much slower and tries to attack you from a greater distance, this will make it more difficult to body block you.
  • Nightmare of Beauty: New path have been added, this will allow you to bypass monsters in case its AI freezes, this prevents it from body blocking you.
  • Nightmare of Beauty: Changed the positioning of some levers outside the cells, so it is possible to open them from the inside if you lock yourself inside.
  • Big Heads Nightmare: Altars now have different colored and glowing symbols that identify which heads to place.



  • Big Heads Nightmare: Rooms that have heads for altars now have symbols on them that better identify the importance of the room and which head is for which altar.


[h3]New Content:[/h3]
  • Steam: New steam achievement "Echo - Amygdala 1994.07.31" Get one echo inside the Amygdala 1994.07.31.
  • General: Added documents that justify and insert into the game lore all the changes made at the gameplay level.
  • Amygdala HUB: There are five new echoes inside the HUB.
  • Amygdala HUB: The paths in the side stairs have been cleared, you can now go under the absolute judge without having to climb up the books in a tricky way.
  • Amygdala HUB: Fixed some books clipping in bookshelves.
  • Big Heads Nightmare: Added audio files for an "angry personality" head (one of the three heads that must be brought to the altar).


Thank you all for your feedback and patience. I definitely plan to add more (free) content to the title in the future. I currently have no further patches in the works, for now I will collect more feedback for future updates.

PS. I am also collecting feedback to adjust the minimum and recommended requirements on the Steam page.

Thank you all!