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Devlog February 04

[p]We continue to work on the leveling system. We have added three types of elemental damage: [/p][p]🔥 Flame - Inflicts 1 stack of burning for each adjacent enemy around the target within a 10-meter radius [/p][p]⚡ Lightning - for every 50 damage dealt, the target receives +1% incoming lightning damage [/p][p]❄️ Cold - applies 1 stack of cold for each hit on the target, each stack slows movement/turning by 2% per stack, after 30 stacks completely freezes[/p][p][/p][p]We have also introduced a distinction between weapon types:[/p]
  • [p]High point damage (sniper rifle, railgun, crossbow, etc.)[/p]
  • [p]Rapid fire (automatic rifle, UZI, etc.)[/p]
  • [p]Area damage (grenade launcher, rocket launcher, etc.)[/p]
[p][/p][p]We are currently creating about 30 items, each of which will cause an elemental effect or affect the character or enemies. The items are currently divided into 3 classes: common, rare, and epic. My favorite item right now is a rare Ice cube, which causes the following effect: A hit with cold damage has a 10% chance to cause an Ice Vortex, dealing 100% damage per second (+100% per stack) within a 6m radius for 5 seconds[/p][p][/p][p][/p][p][/p]