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Demo update

Hey everyone! We've been polishing, tweaking and expanding, so here's what's new:

  1. Added new session-progress system based on elemental damage and special passives. Build your own playstyle!

  2. Reworked tutorial, smoother onboarding to get you into the action

  3. Smarter enemies, they got a serious AI update and visual polish. For example, snipers now cloak, assaulter can roll up to dodge your fire

New maps are in production and we're exploring a lore-shift - reworking human enemies into cyborgs. Thoughts?

Try the updated demo and let us know what you think. More chaos incoming!