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Drakantos News

Devlog - October 2023

Hi Everyone!

Welcome to our October devlog! First we'd like to invite you to join our Discord. We plan to increase the number of teasers and other smaller updates about the development there. We also aim to do more polls to gather feedback from our community. Your presence there would help us a lot! ❤️



[h3]🎮Development🎮[/h3]

- We received multiple feedbacks regarding the movement speed of characters while walking on the map. We've then prototyped a mount system and we'd like to hear your thoughts: Do you like this system and would you like to see it in the game? What kind of mount would you like to have? Leave your answers and suggestions in the Steam comments below! 🐎

Some heroes will have their own abilities as mount as well

- Here's Yura's gameplay teaser, one of the 20 playable characters. We intend to include a hero teaser in every devlog so you can get a glimpse of each hero. Feel free to share your thoughts on this format in the comments.

[previewyoutube][/previewyoutube]Learn more about her backstory/lore on our discord.

- We've completed another boss, along with its introductory cutscene. With this, we've now finished 12 out of the 20 bosses we planned for the game. Although we dialed back our focus on bosses this month because we needed to finish their respective scenarios/boss room first, we're already developing two more, aiming to complete them by next month. Below is an image of the Druid Temple in Ereluna, the setting for one of these confrontations.


- We've finished the artifact system and have completed the creation of around 20 active artifacts, but there will be many times more than that.

For those who aren't aware, the game will have various playable heroes, each with their skillset. Two interesting systems we're developing, Orbs and Artifacts, will further diversify your gameplay experience with them:
  • Orbs: They are rare items that change what your skill does, they work like talents, but, being items, you have things to chase in the endgame, look for new 'builds' and rare drops. We can also release new orbs with each update, which means that even an old hero can get new skills, different 'builds', or mechanics after their release.

  • Artifacts: Each hero can equip up to 4 artifacts, 2 active and 2 passive. The actives are basically two extra skills, and combined with the passives they will provide a possibility of different combinations and combos, so you can create different "builds" that adapt to your playing style.
- We are updating the character art for menus and icons, and we have finished 8 heroes. While the previous art was in "Chibi" style, we opted for a more "mature" style, as we noticed that, although some like the chibis, most prefer the "traditional" art.



- We produced dynamic videos of skills, Orbs, and Artifacts of each hero that illustrate the attacks in action. This way, you can view each move as you delve into its description.



- About the Hellgate we briefly mentioned in the August devlog, we are making assets/sprites for the bosses. They are more complex because the battle against them will be with lots and lots of players together. We have already finished the animation of two of the main demons and are finalizing the third. We want to do 4 of them, so we are almost there.🔥

- We've finished the art for over 10 pets, even though it's not our current focus. For those who adore having a unique pet companion, expect a range of collectibles and companions🐾

Liam's Gryphon Pet

We thank you once again for all your support! We will continue to keep you updated on the game's development here and on our social media channels! ❤️

See you next time!👋

Devlog - September 2023

Hi Everyone!

Welcome to our September Devlog! In this edition, we will provide updates on the game's development and also unveil our first Official Gameplay Trailer. 👀

[h3]🎮Development🎮[/h3]

- We've completed all the necessary environmental art assets for the Coliseum, a huge structure located in the heart of the Human Empire. This arena will be the setting for various survival modes and challenging duels in the future! ⚔️



- Moreover, we've designed a range of other environmental assets, including boats, fountains, new structures for the elves, and more.

- As mentioned last month, we created environmental assets for different kingdoms. We're now finalizing the construction/decoration of the cities of Akamond (Mage Tower🔮) and Ereluna (Elven Kingdom 🍃). Every detail has been planned to give these places genuine depth and authenticity.

- We've completed two more complex bosses and their introduction cinematics. Check out a sneak peek of the creation process for each:

"Urijor" Boss:

"Korz" Boss🪓:

- We've finalized the HUD for emotes, skins, pets, and character abilities. Specifically for abilities, we've integrated animated videos that showcase each attack, making it easier to comprehend the functions of both the abilities and orbs.

- We've completed all the animations and sounds for the first World Boss, which we won't reveal to avoid giving away story spoilers. Moreover, we've also designed the art for its arena, tailored specifically for this battle. Next month, we'll create the mechanics of the boss itself. As mentioned earlier, this one, along with the other world bosses, will feature a high level of complexity, showcasing at least 10 stages and a variety of distinct attacks. 🔥

- We’ve created a new monster, a sub-boss, called Doppleganger.

- We welcomed a new team member who will assist us with level design! 🤝

- We continued creating a variety of new missions/dungeons. Currently, we have over 100 handcrafted maps for these missions, not to mention the numerous 'surprise' elements that can vary within each mission.

- We've finalized our pet system! Although we haven't begun developing the pets themselves, the interface and the system are ready. Who's excited about having a pet in the game? 🐾

[h3]🎥First Official Gameplay Trailer🎥[/h3]

We are thrilled to share our very first official gameplay trailer with you! With a plethora of scenes, monsters, and content to choose, it was a challenge to pick just a few highlights. We truly hope you enjoy it!

[previewyoutube][/previewyoutube]
We can't thank you enough for your continued support and encouragement. It's heartwarming to see our community grow, and we'll continue to update you on our progress here and through our official Discord.❤️

Remember to leave a like and comment if you enjoyed this Devlog!

See you next time!👋

Devlog - August 2023

Hi everyone!

We're delighted to welcome you to our first dev log on steam! We'll be sharing all the latest updates and exciting features we've been working on! 🔥



- All of the environmental art assets for the Dwarven Kingdom, including the mines, structures, houses, palace, and even the villagers, have been completed. The same applies to the Elven Kingdom. Regarding the Human Empire, we have finished the construction of the new church in the capital city of Kasteron, as well as all the missing elements in the Akamond Academy (the mage school).



- We have finished two new PvP modes, Escort and Deathmatch, adding up to the previous mode, Control, for which we have created 10 maps. The maps in each mode play a crucial role since they have the potential to alter the entire strategy and meta.

- We created new monsters that were needed for the Hell Environment, and now we have 110 unique enemies. We also continued working on the bosses; we finished the 10th (shown in the image below) this week and completed the sprites for the 11th. All of them have at least 3-4 stages and a variety of unique mechanics and attacks. We're striving to maintain this minimum level of complexity for all of them.🔥

Sketch:

Final version:
- We have also begun working on the Hell Gate boss, which will consist of at least 7 or 8 stages. All of its sprites have been completed, and most of the mechanics are in place. However, we still need to balance and test the boss within the Hell Gate mode itself.

- As always, we are consistently creating new missions/dungeons, and we are nearly completing 2 or 3 distinct areas for every type of enemy. Currently, we have over 100 hand crafted maps for these missions, not to mention the various randomized elements that can differ in each mission, etc..

- The programming team is still working on the HUD. We've made significant progress, but we're still far from done. While many systems are ready, designing and implementing the HUD in the game is a time-consuming process, especially because we are ensuring that everything is fully functional with a controller in mind.

- We are also working on the game's first World Boss, which is currently in the art/pixel art stage. This one will be challenging to create because it will consist of at least 10 stages and numerous attacks. It will play an important role in the world's storyline.

- We have added a new screenshot to our Steam gallery. It features the Adventure's Guild in Kasteron.



Thank you all for your support, and we would love to hear your feedback about this style of devlog, and what other things you would like to see here.

See you in the next devlog!👋