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Milord News

Back Together with the Team, Development Moving Forward (6 Days Left)

[p]Hello MiLords and MiLadies.
[/p][p]Today I have a short but uplifting update. We met with the InEv Games team again and spent the day working on new stories, adjustments and a few extra ideas. Every time we sit down together, the world of MiLord becomes clearer and richer.
[/p][p]While testing, I also noticed a small FPS drop in the background. No one had reported it yet, but it didn’t sit right with me, so I went ahead and fixed it. That tiny stutter should be gone now.
[/p][p]Everything is moving along really well. Both the collaboration and the development process are flowing smoothly, and the pace is picking up as we get closer to the update day.
[/p][p]Stay tuned. I will be back tomorrow with another update.

[/p]

A Sneak Peek at One of the New Stories (7 Days Left)

[p]Hello MiLords and MiLadies. Today I want to share a small sneak peak from our new story system. In the full update, all of these stories will be fully interactive with different choices and branching paths. But in this preview, I am showing a simple linear version so you can get a feeling for the new tone and character style.[/p][p]There will be hundreds of new stories in the update, many of them shaped directly by your decisions. For now, here is a small look at what is coming.[/p][hr][/hr][p]
Narrator:
[/p][p]\[\[ A half-armoured man enters the court.]][/p][p]\[\[Weather-bitten face.]][/p][p]\[\[White hair tied back.]][/p][p]\[\[Two swords crossed on his back.]][/p][p]\[\[In his hand, a stained leather sack, still dripping.]][/p][p]Gutenberg of Riverra:[/p][p]“Honoured Baron. I am Gutenberg of Riverra. I have hunted a werebeast on your lands. Here, its head.”[/p][p]Player:[/p][p]Werebeasts aren’t real. What are you, touched in the head?[/p][p]Gutenberg of Riverra:[/p][p]"I am a monster hunter, dear lord. And for this service to you and your folk, I ask payment in gold.”[/p][p]Player:[/p][p]Where’s the head?[/p][p]Gutenberg of Riverra:[/p][p]"In this sack, Milord.”[/p][p]Player:[/p][p]Open the sack. Let’s see it.

[/p][p]Gutenberg of Riverra:[/p][p]"M’lord… it’s a lake of blood in there. If you wish to see it, I can leave it by the stables, and you may look later.”[/p][p]Player:[/p][p]I don’t pay for invisible monsters. Be gone.[/p][p]Narrator:[/p][p]\[\[Gutenberg hesitates at the way out.]][/p][p]Gutenberg of Riverra:[/p][p]"Hmmmm. Before I depart, Milord… Have you seen her? A woman, black-haired. A witch.”[/p][p]Player:[/p][p]And now whitches... Gods preserve me… go on then. Describe her.[/p][p]Gutenberg of Riverra:[/p][p]"She is no great beauty, Milord, though there’s a certain charm to her… Hard woman to forget.”[/p][p]Player:[/p][p]Is every word out of this guy's mouth a damned riddle? Try something clearer. Any distinct feature?[/p][p]Gutenberg of Riverra:[/p][p]"Her nose, just a touch long."[/p][p]Narrator:[/p][p]\[\[Sounds more like]][/p][p]Gutenberg of Riverra:[/p][p]"Her lips, thin, a little pinched."[/p][p]Narrator:[/p][p]\[\[a monster.]][/p][p]Gutenberg of Riverra:[/p][p]"Her chin, slightly set back."[/p][p]Narrator:[/p][p]\[\[Yes.]][/p][p]\[\[Definitely a monster.]][/p][p]Gutenberg of Riverra:[/p][p]"Her brows, crooked, like she’s forever questioning you.”[/p][p]Player:[/p][p]If such a "beauty" had walked into my court, my councillors would’ve raised a fuss. No, no one like that’s passed through. Not yet.[/p][p]Gutenberg of Riverra:[/p][p]"Then I wish you a good day, Milord.”

[/p][hr][/hr][p][/p][p][/p][p][/p][p]Thank you for being here. See you again tomorrow with another preview.[/p]

Fantastic Collaboration: InEv Games, Masters of Storytelling (8 Days Left)

[p][/p][h3]Hello MiLords and MiLadies[/h3][p]Today I have a really exciting update to share. I want to talk a bit about what is happening behind the scenes on the story side. We are now working together with InEv Games to write MiLord’s new stories. We met them during a game design camp and decided to collaborate. They are a team known for their dark, story-heavy and detail-focused writing. I am leaving their new game here, feel free to take a look, you will not regret it.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]And this is the level of quality our stories will have from now on. InEv Games has a strong talent for text-heavy, choice-driven narratives, which fits perfectly with MiLord’s new faction system, its characters and the expanding world. From the very first day we started working together, a lot of new ideas began to emerge.[/p][p][/p][h3]You will soon be able to experience brand new stories[/h3][p]In 8 days you will start seeing the first results of this collaboration. More character-driven events, smoother story flow and a few surprise mini-stories are already on the way. We removed all the old stories and replaced them with new ones, and I am pretty sure you will like them much more.[/p][p]I would love to hear what you think of this development. Write your thoughts in the comments, let’s shape this together. I will be back tomorrow with more news.[/p][p][/p]

The Long Wait Is Over: New Stories and New Mechanics Are Here (9 Days Left)

[h3]Hello MiLords and MiLadies![/h3][p]Over these 10 days, I’ll be sharing details about our big update. Thank you for all the support. Today’s post is about the changes that will shape MiLord in the months ahead.[/p][p][/p][p][/p][h3]Narrator[/h3][p]We now have a subtitle-style narrator that speaks directly to the player. The game doesn’t just show events anymore, it occasionally comments on them. It is a small touch, but it makes the story feel more alive.[/p][p][/p][h3]New Stories[/h3][p]This is the main focus of the update, and it directly answers a very fair criticism from the reviews: “The game is short and stories repeat.” There are now 780 stories across 8 categories, including 120 general events. We also added 5 factions: Church, Listeners, Followers, Steelborn and Gilded. Each faction brings its own conflicts and events into the world. In short, the same story loop is no longer a thing.[/p][p][/p][h3]New Characters[/h3][p]More stories means more characters. From now on, stories will have unique faces tied to them. I am pretty sure you will get to know some of them well. And yes, I am seriously considering adding my goat :)[/p][p][/p][h3]Music[/h3][p]More than 10 new music tracks and ambient sounds are being added. The world feels fuller and less empty now. I am working with a talented sound designer, and the first track is already finished. You will get to hear it in the update 9 days from now.[/p][p][/p][h3]Game Design Changes[/h3][p]You asked for this a lot, and it finally happened. The Action Point system is gone. Completely. You can now listen to every story that comes your way.[/p][p][/p][p]To keep the balance of the game, a construction limit has been added. You can build as many structures at the same time as the level of your main building. It turned out to be more fun this way.[/p][p][/p][h3]My personal pride: VSM 2.0 (Virtual State Machine)[/h3][p]This is MiLord’s new backbone. A brand-new dialogue and story system that I coded from scratch. I could have bought a system from the Unity Asset Store, but I wanted full control. That is why this quiet period took so long. I was building this. I made you wait, but I believe it was worth it.[/p][p][/p][p]Now we have a system where stories can be added without writing any code. This speeds up development a lot and opens the door to modding and Steam Workshop in the future. One day, we will be able to write community stories together and add them easily.[/p][p][/p][p]I hope you like these changes. Feel free to share your thoughts in the comments. If you have questions, ask away. I will read and reply. Thank you for not leaving me alone on this solo journey.[/p][p][/p][p]See you in tomorrow’s update.[/p]

Big Announcement: MiLord 0.30 Update Is Coming Soon (10 Days Left)

[h3]Milords and Miladies![/h3][p]
As I mentioned in the previous update, MiLord is now a one-person kingdom. On the throne, in the code, fighting the bugs, and guarding the coffee, there’s only me (oh, and the goat in the barn). But here’s the good news. I didn’t abandon the project. In fact, I spent the past six months rebuilding the game from the ground up. From now on, you’ll be hearing from me a lot more.

[/p][p]The story system has been completely overhauled. Everything now runs on a data-based structure. That means I can add new stories, branches, events, and surprises much faster than before. The old system caused a chain reaction of problems with every addition, now the system actually encourages adding content. In short, the era of “waiting months for a single update” is over.
[/p][h3]New stories are on the way![/h3][p]During this process, the old 24 stories were removed (they were honestly pretty bad, let’s admit it), but 30–40 new stories are on the way. On top of that, around 650 more are waiting on my desk. So content-wise, we’re no longer hitting the brakes, we’re hitting the gas.

[/p][p]And it’s not just the story system. This update adds a brand-new characters. There are new music tracks and ambient sounds to make the world feel more alive. And that famous Action Point system many of you complained about? Completely gone. Now you can take as many actions as you want in a single turn. No more “two clicks and my day is over.”
[/p][p]A small heads-up. Because of this massive infrastructure change, translations in 12 languages may temporarily break after the update. That’s normal, the new system touches everything. But translations will be brought back online, and I’ll share progress step by step.
[/p][p]And this is only the beginning. Next up are visual upgrades and animations for all buildings on the map. Then a day–night cycle, the faction system, and of course new characters, new events, new stories. In other words, the era of silence is officially over. [/p][p][/p][h3]Thank you for your unwavering support!! You're GOAT![/h3][h3]
[/h3][p]To sum it up: I’m solo, but the game is now much faster to develop than before. Thank you for keeping your trust in me during this period. I’ll earn it with the updates coming one after another. The big update drops in 10 days. Thank you everyone!

Would you like to help shape the game? What kind of characters and stories do you want to see in MiLord? I’ll be reading your comments.[/p]