2/10, 2/11 Update: Break added to Infinite Battle
This is a summary of the updates made on 2/10 and 2/11.
[h2][Content Additions & Changes][/h2]
[h2][Bug Fixes][/h2]
[h2][Content Additions & Changes][/h2]
- Added a feature that updates the open building panels when soldiers are placed.
- Fixed an issue so that when specifying supply points and combat points, the building in focus becomes the destination.
- Reduced the processing load when finishing tasks at the training grounds (the process of checking soldiers in the frame was previously somewhat heavy and has been optimized).
- Added an ability to increase the unit price of stall-type facilities (stalls, vegetable shops, fish shops) by +5 at temples and shrines.
- Changed the Infinite Battle to include a supply time every 50 waves.
- Increased the HP of friendly melee units and the attack power of friendly hammer units.
- Slightly reduced the parameters of high-difficulty enemy leader units.
- Added an ability for both enemy and friendly units using hammers, as well as siege hammers, to deal 5x damage to walls and gates.
[h2][Bug Fixes][/h2]
- Fixed a bug that caused soldiers to jitter when moved to the central area of large buildings in the 2/9 version.
- Fixed a bug where the maximum HP exceeded the integer limit and overflowed when leveling up structures like the keep.
- Fixed a bug where right-clicking with the mouse while moving the cursor was not detected.
- Fixed a bug where water height was counted twice due to incorrect height determination, which caused water disasters to occur more frequently in elevated areas near the sea.
- Fixed a bug in Infinite Battle where the enemy's strength increase was much weaker than intended (the acceleration part for each wave was set to 0).
- Fixed a system bug where map item transportation (like warehouse relocation or cheat mode excavation) was processed using an outdated method, and now the labor Zundamon is assigned more appropriately.