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  3. 2/10, 2/11 Update: Break added to Infinite Battle

2/10, 2/11 Update: Break added to Infinite Battle

This is a summary of the updates made on 2/10 and 2/11.

[h2][Content Additions & Changes][/h2]
  1. Added a feature that updates the open building panels when soldiers are placed.
  2. Fixed an issue so that when specifying supply points and combat points, the building in focus becomes the destination.
  3. Reduced the processing load when finishing tasks at the training grounds (the process of checking soldiers in the frame was previously somewhat heavy and has been optimized).
  4. Added an ability to increase the unit price of stall-type facilities (stalls, vegetable shops, fish shops) by +5 at temples and shrines.
  5. Changed the Infinite Battle to include a supply time every 50 waves.
  6. Increased the HP of friendly melee units and the attack power of friendly hammer units.
  7. Slightly reduced the parameters of high-difficulty enemy leader units.
  8. Added an ability for both enemy and friendly units using hammers, as well as siege hammers, to deal 5x damage to walls and gates.


[h2][Bug Fixes][/h2]
  1. Fixed a bug that caused soldiers to jitter when moved to the central area of large buildings in the 2/9 version.
  2. Fixed a bug where the maximum HP exceeded the integer limit and overflowed when leveling up structures like the keep.
  3. Fixed a bug where right-clicking with the mouse while moving the cursor was not detected.
  4. Fixed a bug where water height was counted twice due to incorrect height determination, which caused water disasters to occur more frequently in elevated areas near the sea.
  5. Fixed a bug in Infinite Battle where the enemy's strength increase was much weaker than intended (the acceleration part for each wave was set to 0).
  6. Fixed a system bug where map item transportation (like warehouse relocation or cheat mode excavation) was processed using an outdated method, and now the labor Zundamon is assigned more appropriately.