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  3. 2/28 Update: Addition of Dojos, Changes in Combat EXP, and Faster Combat Start

2/28 Update: Addition of Dojos, Changes in Combat EXP, and Faster Combat Start

Update Announcement for Zundamon Castle
This update is the official implementation of the features that were previously introduced in the beta version. In the previous version, the ports placed on land were functional, but this issue has been fixed in the current version. Please note that if you were using ports on land, this change will affect you.
[Content Additions & Changes]
  1. Added dojo techniques and various dojo buildings.
  2. Chinese translations have been corrected by a native speaker, making them more natural and upgrading the translations. Fixed translation omissions.
  3. Fixed enemy placement processing and significantly reduced its weight (it was very slow due to Lua being involved in the process).
  4. Changed the enemy placement process, allowing for a wider range of enemy levels. When enemy levels are low, more enemies will appear, and when enemy levels are high, fewer will appear.
  5. Added a feature to display the average enemy level during combat.
  6. Fixed the challenge enemies to spawn from multiple directions when set to Hard or higher.
  7. Increased the number of foot soldier appearances in Hard and Inferno levels.
  8. Increased the number of samurai appearances in Inferno levels.
  9. Reduced the HP of placed shields.
  10. Added a feature where placing soil blocks on top of grass, fallen leaves, or snow blocks turns them into soil blocks.
  11. Adjusted the climbing speed of all enemy and ally units to half.


[Bug Fixes]
  1. Fixed an issue where ports were working on land instead of only on water.
  2. Fixed an issue where the experience gained from attacking enemies was always 1.
  3. Fixed an issue where the tooltips for the Carpenter's Hut and Craftsman's Hut were not displayed.
  4. Fixed an issue where the game would slow down when increasing a building's level by 10 if money was stored in the corresponding warehouse.
  5. Fixed an issue where placing a double or triple turret at the edge of the map would cause the Zundamon placed on stone drop traps to extend beyond the map and cause severe lag.
  6. Corrected the latitude and longitude of Yamagata Castle.
  7. Fixed dojo-related bugs that occurred in the beta version.
  8. Fixed an issue where the Hima Zundamon would be pushed out of the map due to physics calculations, causing the game to freeze.