3/03, 3/01 Update: Shield Changes and Increased Soldier Deployment in the Dojo
Update Notice for Zundamon Castle
We are providing a summary of the updates for 3/01 and 3/03.
[h2][Content Addition and Specification Changes][/h2]
[h2][Bug Fixes][/h2]
We are providing a summary of the updates for 3/01 and 3/03.
[h2][Content Addition and Specification Changes][/h2]
- Increased the number of soldiers that can be placed in the dojo.
- Only melee units can now attack enemy buildings. Additionally, melee units will immediately destroy the building when they attack.
- Improved the accuracy of enemy line-of-sight detection. The target has been changed from the center of the building to the middle of the building’s wall.
- With the ease of leveling up, a limit has been added to the number of retries for Hard difficulty and above (maximum 3 retries).
- Slightly enhanced the level of enemies in the regular raid of the "Shura" mode. The HP multiplier, which had been reduced, has been restored to its original value.
- Added variations to the enemy composition in regular raids, such as a focus on ranged units.
- An icon will now be displayed on the time bar during combat turns.
- Reduced the range bonuses previously applied to buildings based on their width (the old specification assumed all Zundamon would be placed at the center of buildings, so a bonus was applied according to the building’s width).
[h2][Bug Fixes][/h2]
- Fixed an issue where the icons and progress bars for armor smithing, gunsmithing, and bridge dismantling were hidden behind buildings.
- Fixed an issue where buildings could be selected through blocks.
- Fixed a bug where, if the raid scale exceeded a certain point, only the first unit of the group would appear (e.g., only bandit swords appeared during a bandit raid).
- Fixed a bug where canceling construction from the construction panel would trigger dismantling work.
- Fixed an issue where enemies could get stuck on stairs.
- Fixed a bug where soldiers within the range of the training field could not gain experience.