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  3. 3/03, 3/01 Update: Shield Changes and Increased Soldier Deployment in the Dojo

3/03, 3/01 Update: Shield Changes and Increased Soldier Deployment in the Dojo

Update Notice for Zundamon Castle
We are providing a summary of the updates for 3/01 and 3/03.

[h2][Content Addition and Specification Changes][/h2]
  1. Increased the number of soldiers that can be placed in the dojo.
  2. Only melee units can now attack enemy buildings. Additionally, melee units will immediately destroy the building when they attack.
  3. Improved the accuracy of enemy line-of-sight detection. The target has been changed from the center of the building to the middle of the building’s wall.
  4. With the ease of leveling up, a limit has been added to the number of retries for Hard difficulty and above (maximum 3 retries).
  5. Slightly enhanced the level of enemies in the regular raid of the "Shura" mode. The HP multiplier, which had been reduced, has been restored to its original value.
  6. Added variations to the enemy composition in regular raids, such as a focus on ranged units.
  7. An icon will now be displayed on the time bar during combat turns.
  8. Reduced the range bonuses previously applied to buildings based on their width (the old specification assumed all Zundamon would be placed at the center of buildings, so a bonus was applied according to the building’s width).


[h2][Bug Fixes][/h2]
  1. Fixed an issue where the icons and progress bars for armor smithing, gunsmithing, and bridge dismantling were hidden behind buildings.
  2. Fixed an issue where buildings could be selected through blocks.
  3. Fixed a bug where, if the raid scale exceeded a certain point, only the first unit of the group would appear (e.g., only bandit swords appeared during a bandit raid).
  4. Fixed a bug where canceling construction from the construction panel would trigger dismantling work.
  5. Fixed an issue where enemies could get stuck on stairs.
  6. Fixed a bug where soldiers within the range of the training field could not gain experience.