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  3. 3/20 Update - Implementation of Kitchen Tower and MOD Production Support

3/20 Update - Implementation of Kitchen Tower and MOD Production Support

Update Announcement for Zundamon Castle
We have officially implemented the features that were previously in the beta version. (Thank you to everyone who helped with the beta testing. Your assistance has been greatly appreciated.)

[h2][Additions and Changes][/h2]
  1. Added the kitchen tower building and technology.
  2. Added the ability to specify items to store in warehouses.
  3. Added the ability to set recipes for production facilities in mods (please refer to the guide for instructions).
  4. Food has been piling up excessively in the middle stages of the game, so the rice field production rate has been slightly reduced (there should still be plenty, so we plan to implement some adjustments, such as the corruption system).
  5. Adjusted the leveling of allied soldiers so that it becomes harder to level up when their level is high. On the other hand, it will be easier to level up in the early stages (the required experience has been changed from n
  6. 10 to n
  7. n).
  8. Changed the charcoal kiln recipe to make it more realistic, producing in bulk in one go. Improved production efficiency.
  9. Slightly increased the effectiveness of the battering ram. However, the number of battering rams that appear during regular raids has been reduced.
  10. Slightly optimized the game for better performance.


[h2][Bug Fixes][/h2]
  1. Fixed an issue where mods didn’t work with the F and G drives.
  2. Fixed an issue where enemies would sometimes get buried in the ground.
  3. Fixed a bug where the UI for adjusting visual size and coordinates was not displaying.
  4. Fixed a bug where the Japanese map was not showing (this bug occurred due to changes made to the terrain for the implementation of diplomatic features).
  5. Fixed a bug where placing a shield on a staircase would cause the staircase to be unrecognized.
  6. Fixed a bug where soldiers would continue to attack a shield after it was destroyed.
  7. Fixed a bug where repair tasks for facilities destroyed in battle wouldn’t reset during retries.
  8. Fixed a bug where you could accidentally demolish a building planned for construction from the menu at the bottom of the screen.
  9. Fixed a bug where canceling excavation or block placement instructions in a time-stop state and saving the game would result in the instructions not being canceled when the game was loaded.