3/30 Update: Added Random Spikes and Abatis
Update Announcement for Zundamon Castle
This will be implemented as a beta version for now. If you want to play the beta version, please change the version to the beta version by clicking the gear button on the Zundamon Castle launch screen in the Steam app.
[h2][Content Additions & Changes][/h2]
[h2][Bug Fixes][/h2]
This will be implemented as a beta version for now. If you want to play the beta version, please change the version to the beta version by clicking the gear button on the Zundamon Castle launch screen in the Steam app.
[h2][Content Additions & Changes][/h2]
- Added new buildings "Random Spikes" and "Abatis" (the technology can be found under the Construction tab).
- Added "All OK" and "All NG" buttons to the warehouse settings.
- Changed the level-up calculation formula to Lv
- Lv/2 + 10.
- Modified the system so that supply is automatically done when already in the kitchen turret at the start of supply.
- Added a feature to set outgoing goods (mainly for storing food in the kitchen turret).
- Added a function to display the number of soldiers of the selected type in the panel.
- Implemented a feature where, when pressing Shift and directing soldiers to a turret, only the number of soldiers that can be placed will move, and they will automatically be deselected.
- Fixed the building's influence range to be even in all directions based on the entire floor of the building, not just the corner tiles.
- To reduce player operational burden, adjusted the system to include placed shields and ladders in the auto-intercept category.
- Increased the zoom speed when pressing the + and - keys.
- Slightly increased the movement speed of cavalry units.
[h2][Bug Fixes][/h2]
- Fixed a bug where the priority settings for block tasks were not being saved.
- Fixed a bug where the maintenance cost of soldiers was not being applied.
- Changed the maximum level of horse borrowers from 1 to 10.
- Fixed a bug where the effect of moving by blocks was being applied twice (e.g., snowy blocks were doubly slow, and cobblestone blocks were doubly fast).
- Fixed a bug where soldiers who couldn't move to the kitchen turret, such as those who were stunned, wouldn't be resupplied.
- Fixed a bug where, with language settings in regions like Italy, the game couldn't start when castles like the "Hundred Famous Castles" are selected.
- Fixed a bug where the image of cobblestone roads turned white.
- Fixed a bug where, when setting outgoing goods, non-warehouse buildings were selected as destinations for item transport.