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  3. May 29 Beta Update – Temperature Data Implemented!

May 29 Beta Update – Temperature Data Implemented!

Zundamon Castle Beta Version Update Notice
This includes the updates from April 25 as well.

May 29 – Beta Version Notice

[h2][Additions & Specification Changes][/h2]
  1. Implemented a system that applies climate based on coordinates using data from the Japan Meteorological Agency (using the nearest AMeDAS data, with slight adjustments to reflect the colder climate of the Sengoku period).
  2. Changed the non-operational condition of fields and rice paddies to "stop production when the temperature falls below 10°C". The double cropping effect is changed to "can produce until 0°C".
  3. Modified processing to make the shapes of 32m and 16m block sizes more accurate. Rivers are now displayed correctly even at these scales.
  4. Changed the occurrence of rain and snow to be based on actual regional precipitation probabilities. (Typhoons are not yet adjusted.)
  5. Added a special option to fix both enemy and ally levels at 1 (for those who want to test castle performance based purely on layout).
  6. Increased movement speed of cavalry units.
  7. Reduced the number of deployable shields per enemy unit from 4 to 3.
  8. Slightly changed how labor Zundamons are displayed to reduce processing load.


April 25 – Standard Version Notice

[h2][Additions & Specification Changes][/h2]
Fixed the progress bar for Zundamon to always face the camera as before.
Fixed default soldier settings so they are applied in other play sessions as well.
Reduced minor processing loads.
Improved block seams to connect more naturally.
Modified the UI so when selecting multiple buildings, you can change whether to include assigned soldiers all at once.

[h2][Bug Fixes][/h2]
  1. Fixed a bug where the “Penetration Power” icon in the dojo was displayed incorrectly.
  2. Fixed a bug where spring blocks were not displaying as fresh green.
  3. Fixed a bug where the camera would not move when displaying the map for latitude/longitude selection in a new game.
  4. Fixed a bug where using the kitchen turret would incur excessive maintenance costs for elite soldiers.
  5. Fixed a bug where the lumberjack hut would be dismantled immediately after construction.
  6. Fixed a bug where debris from defeated enemies remained and caused lag during consecutive battles in a single day.
  7. Fixed a bug where game performance dropped or BGM stopped when bullets were generated (caused by sound effect processing).
  8. Fixed a bug where the game would freeze when cooking rice in the kitchen turret if the rice was consumed and ran out.
  9. Fixed a bug where rapidly right-clicking while saving would make the UI disappear and the game unresponsive.