June 3–8: Beta Bug Fixes and Feature Requests Implemented
Notice of Beta Version Fixes
This is a notice regarding updates made on 6/3, 6/4, and 6/8. The details of the updates are listed below.
[h2]【Content Additions & Specification Changes】[/h2]
[h2]【Bug Fixes】[/h2]
This is a notice regarding updates made on 6/3, 6/4, and 6/8. The details of the updates are listed below.
[h2]【Content Additions & Specification Changes】[/h2]
- When hovering the cursor over the auto-intercept range button, the interception range is now displayed
- Changed the specification so that enemy structures like shield walls are destroyed the moment a friendly unit enters the same tile
- Changed the behavior so that cannon units now ignore shield walls when attacking enemies and destroy any shield wall at the impact location
- Changed the pathfinding for enemy units that are poor at swimming or climbing to avoid water and high ground more than before
- Adjusted the appearance of sandy areas near rivers
[h2]【Bug Fixes】[/h2]
- Fixed a bug where extremely tall rock pillars appeared due to elevation data failing to load for certain latitudes and longitudes
- Fixed a bug where trees would disappear
- Fixed an issue where endless battles were being interrupted on wave 49 instead of wave 50
- Fixed a bug where units would occasionally get stuck and be unable to climb
- Fixed a bug where the game could crash when selecting items in the courier system
- Fixed an issue where building repairs would continue even after being submerged in water