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  3. Update: Temperature, enhanced terrain generation, Level 1 lock feature

Update: Temperature, enhanced terrain generation, Level 1 lock feature

Update Announcement for Zundamon Castle
We have officially rolled out features that were in beta since May 29: the temperature system and enhanced terrain generation!

[h2]Main Additions and Specification Changes[/h2]
  1. Implemented a system where temperature varies based on selected latitude and longitude, using data from the Japan Meteorological Agency (JMA). (As a result, random terrain generation has been removed.)
  2. Improved terrain generation so that rivers are properly generated even at zoom levels of 32m/16m.
  3. Added a foundation stone block.
  4. To distinguish them from Ashigaru units, Ninja Saboteurs will no longer deploy shield walls. Instead, they now completely ignore buildings when pathfinding. Additionally, all ninja units have slightly increased swimming and climbing speeds.
  5. Temporarily removed the feature where rainwater remains on rocks even after the weather clears.
  6. Slightly optimized pathfinding performance.
  7. When hovering over the auto-intercept range button, the interception range will now be displayed.
  8. Changed mechanics so that when friendly units step onto tiles with enemy structures like shield walls, those structures are instantly destroyed. Also updated cannon units to ignore shield walls and target enemies directly, destroying shield walls only at the impact site.
  9. Units that are poor at swimming or climbing will now take routes that avoid water and high terrain more than before.
  10. Added a special option to reduce processing load on large maps by combining the warehouse and housing into a single structure at the main base.


[h2]Bug Fixes[/h2]
  1. Fixed a bug where building repairs would continue even if the building became submerged.