June 30 – Unit Formation Control Changes and Bug Fixes
Zundamon Castle Update Notice
A serious issue present in the version released until around noon today, which prevented the "Challenge" button from being pressed and caused in-game time to stop progressing, has been fixed. Below are additional content updates and bug fixes.
[h2][New Features / Specification Changes][/h2]
[h2][Bug Fixes][/h2]
A serious issue present in the version released until around noon today, which prevented the "Challenge" button from being pressed and caused in-game time to stop progressing, has been fixed. Below are additional content updates and bug fixes.
[h2][New Features / Specification Changes][/h2]
- Added buttons to delete supply and battle points under the "Automation" tab
- Changed the unit formation command to CTRL + F1-F9 (unit selection remains F1-F9). Added a note about CTRL + F1 to the operation guide
[h2][Bug Fixes][/h2]
- Fixed a bug where buildings saved while submerged would be restored after loading without retaining the submerged state, resulting in them being repaired while still underwater
- Fixed a mismatch between Zundamon’s voice line and the text during the appearance of Ashigaru units
- Fixed a bug where units could ignore elevation differences when the game experienced high processing load (e.g., due to a large number of enemies), causing frame skips. However, this fix caused a new bug where enemies could get stuck in holes during linear counterattacks, so linear counterattacks have been temporarily disabled