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  3. Update: Official Implementation of Challenge MOD and Other Bug Fixes

Update: Official Implementation of Challenge MOD and Other Bug Fixes

Update Notice for 7/4–7/8

We’ve released an update from July 4th to July 8th. The Challenge MOD feature that was previously available in the beta version has now been officially implemented in the standard version!

Check out the Zundamon Castle Workshop here:
https://steamcommunity.com/app/2455610/workshop/

[h2][New Features & Specification Changes][/h2]
  1. Added functionality to allow users to add Challenges via MODs
  2. Implemented functionality to allow MOD-added units to use alternate pathfinding AI (currently only effective when they appear as enemies)
  3. Slightly improved pathfinding for enemies when they move in groups
  4. Changed specifications so that the "Exporting Settings" are no longer displayed for standard production buildings (now shown only when there’s an associated storage, such as with the Kitchen Tower)
  5. Changed the category tabs for some buildings (e.g., moved the Well from "Other" to "Food")


[h2][Bug Fixes][/h2]
  1. Fixed a bug where units passing through ladders wouldn’t reflect the correct ladder height
  2. Fixed a bug where befriending a battering ram in a MOD challenge caused the game to behave abnormally
  3. Fixed a bug in the beta version where the number and level of characters in story challenges were reversed
  4. Fixed a bug where influence gain per turn no longer increased after clearing challenges
  5. Fixed a bug where the toggle buttons for "Fullscreen" and "Invert Free Camera Movement" in the settings panel would not switch properly
  6. Likely fixed a bug where, after relocating a production facility, in-progress items remained on the ground without being handled properly, causing workers to repeatedly try and collect them