Update: "Ascension" feature added to the beta version
Update Notice for 7/8–7/19
The major update during this period is the implementation of the "Ascensions" feature on the 19th. This is a new element that unlocks after clearing the game and progressively increases the game's difficulty with each new playthrough. As balancing is tricky, it is being released as a beta version for now and will be applied to the regular version after some time.
[Content Additions & Specification Changes] (Beta Only)
[Bug Fixes] (Applied to Regular Version)
[Bug Fixes] (Beta Only)
The major update during this period is the implementation of the "Ascensions" feature on the 19th. This is a new element that unlocks after clearing the game and progressively increases the game's difficulty with each new playthrough. As balancing is tricky, it is being released as a beta version for now and will be applied to the regular version after some time.
[Content Additions & Specification Changes] (Beta Only)
- Added "Ascensions" as post-clear content. There are up to 10 trials, with one unlocking each time you clear the previous one. They can be selected from the New Game screen.
- Significantly increased the HP of gate-type buildings.
- Adjusted damage from battering rams and hammer units to buildings from 5x to 2x.
[Bug Fixes] (Applied to Regular Version)
- Fixed a bug where ports sometimes wouldn't function.
- Fixed a bug where the technology meant to reduce the cost of Musketeers and Cannoneers wasn't working.
- Fixed a bug where the last digit of the final item in the cost display would disappear.
- Fixed a bug where, when moving a warehouse, dropped item quantities were counted twice, causing incorrect display of item counts at the top.
[Bug Fixes] (Beta Only)
- Fixed a bug where character bodies for LOD would remain when adding units via mods.
- Fixed an issue where the construction cost for the Staff Technique Dojo was incorrect.