ver0.58 Sushi & tea added! Worker meal effects and simple defense huts
Zundamon Castle now features sushi and tea! The addition of the “Standby Point” system and recipe change panel also make gameplay smoother than before.
[h2]【New Content & System Changes】[/h2]
[h2]【Bug Fixes】[/h2]
[h2]【New Content & System Changes】[/h2]
- Added kitchen, sushi, tea field, and tea room
- Cannon troops can no longer be mounted
- Separated domestic and battle standby points; units move to battle points at dusk on battle days
- When loading saves from ver0.53 or earlier, battle points are treated as both standby and battle points
- Added a feature showing reasons why work is halted in the task list
- Worker management panel now displays number of workers currently eating
- Kitchen tower max level changed to 1; kitchen tower workers removed
- Workers with higher HP get hungry more slowly
- Workers with higher attack get hungry faster but work faster
- Adjusted area selection with the F key to scale with zoom, not fixed size
- Changed fuel for Tencha and Sencha (steamed) from wood to charcoal for historical accuracy
- Task list now shows “Temperature too low,” “No nearby water,” and “Production limit reached” as stop reasons
- Recipe changes now selected via panel instead of dropdown
- Added icons showing when buildings stop due to temperature, lack of materials, or lack of nearby water
- Buildings can no longer be dismantled while being relocated
- Adjusted wood yield on logging (reverted temporary beta increase)
- Gates (Yaguramon, Koraimon) can no longer catch fire
[h2]【Bug Fixes】[/h2]
- Fixed bug preventing new games on maps larger than 256
- Fixed bug where packhorses kept old transport jobs after switching cargo types
- Fixed issue where idle worker Zundamons could get stuck due to a previous AI change
- Fixed bug where relocated floors were excluded from reforestation targets
- Fixed trees not dropping logs on maps larger than 256
- Fixed bug where Samurai Katana units were stuck in a T-pose
- Fixed stable placement issue preventing soldiers from reaching stables depending on angle
- Fixed formation start point errors
- Fixed units moving to coordinate (0,0) unexpectedly
- Fixed rally point button appearing in non-automation tabs
- Fixed standby/supply point movement during battles
- Fixed workers chasing soldiers after resupply
- Fixed item overflowing in storage settings panel
- Fixed tea room using “tea leaves” instead of “tencha” when making matcha
- Fixed incorrect production numbers in recipe change panel
- Fixed missing construction costs for various defense huts and elite shield barracks
- Fixed save/load issue reducing HP when eating HP-boosting food before saving
- Fixed kitchen tower not resupplying matcha and green tea