ver0.6 English & Chinese Voice Implementation!
English and Chinese voice-overs have been implemented in Zundamon Castle!
You can now switch between English and Chinese in the language settings to play each voice set.
[h2]【Content Additions & Specification Changes】[/h2]
[h2]【Bug Fixes】[/h2]
Fixed an issue where the consumption of Elite Shield Soldiers was not displayed in the expenditure list at the top of the screen
Fixed an issue where the icon image for Elite Shield Soldiers was not displayed
Fixed an issue where the effect of Trial 4 was being activated repeatedly each time the game was loaded
[h2]【Content Already Implemented in the Beta Version】[/h2]
You can now switch between English and Chinese in the language settings to play each voice set.
[h2]【Content Additions & Specification Changes】[/h2]
- Official implementation of English and Chinese voice-overs
- Adjusted the occurrence rate of the Heavy Rain and Typhoon events to half; adjusted the occurrence rate of the Poor Harvest event to double
- Added a feature that automatically assigns soldiers to adjacent buildings when a large number of soldiers are placed in buildings such as the Interstice Wall (convenient when placing soldiers along a row of walls)
[h2]【Bug Fixes】[/h2]
Fixed an issue where the consumption of Elite Shield Soldiers was not displayed in the expenditure list at the top of the screen
Fixed an issue where the icon image for Elite Shield Soldiers was not displayed
Fixed an issue where the effect of Trial 4 was being activated repeatedly each time the game was loaded
[h2]【Content Already Implemented in the Beta Version】[/h2]
- Changed the ninja spawn behavior so that only soldiers’ line of sight is used to determine the spawn location (starting from one of the perimeter cells and moving up to 16 tiles away from soldiers before appearing)
- Fixed an issue where Elite Shield Soldiers did not spawn from the Elite Shield Soldier Hall
- Added a turret description to the Defense Hut
- Fixed an issue where the Defense Hut was not treated as a defensive facility, causing enemies to pass through it and soldiers inside to be attacked directly
- Fixed an error that caused loading to fail in very old versions due to missing food and drink data
- Increased the amount of rice required as building material for the Elite Hall
- Slightly decreased the selling efficiency of the Rice Shop; increased the selling prices of treasures in the Stall and Townhouse
- Adjusted the variance in the level of normal raids to make it smaller
- Slightly reduced the raid threat level of Samurai (a higher value results in fewer total enemies), and slightly weakened the HP multiplier of high-difficulty enemies
- Fixed a loading error occurring at the Basyaku (cause of the issue remains unknown)