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  3. Beta Update: Added High Bridges, Bug Fixes, and Cannon Balancing

Beta Update: Added High Bridges, Bug Fixes, and Cannon Balancing

[h2] [Content Additions & Balance Adjustments] [/h2]
  • Added tall bridges and vermilion-lacquered bridges.
  • Changed the specifications so that the voice language can be switched independently from the UI language.
  • Adjusted high-difficulty enemy appearance lines so that if a samurai appears before an ashigaru, the event dialogue will use the samurai’s lines.
  • Reduced the number of raids in which Samurai Cannons appear (as their frequent appearance in Endless Battles was troublesome). Lowered Samurai Cannon HP; slightly increased their attack power and attack speed.
  • Fixed an issue where item quantity text could overlap adjacent icons. Updated specifications so that quantities of 100,000 or more are shown using “M”.
  • Fixed an issue where the top item-count icons could be crushed when starting the game.
  • Fixed an issue where, if loading data saved after evening on a turn when a battle will occur the next morning, units would move to the standby position instead of the battle position.
  • In Endless Battles and similar modes, enemy HP now increases significantly every 50 levels once enemies exceed level 200.
  • Changed the default maximum number of simultaneously spawned enemies to 5,000.


[h2] [Bug Fixes] [/h2]
  • Fixed an issue where the head icon of missing items from the previous recipe remained after changing a recipe.
  • Fixed an issue where rice shops that were shipping rice with the old (lower) required amount in the previous version would stop working after loading, due to recipe changes. (Also fixed a similar issue where workshops would halt production when materials ran out during production.)