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  3. Beta Update: Water Building Fixes, Climb/Descend Tweaks, Movement Improvements

Beta Update: Water Building Fixes, Climb/Descend Tweaks, Movement Improvements


[h2][Content Additions & Balance Adjustments][/h2]
  • Added a feature where unit climbing speed decreases in proportion to the height they are climbing (the farther from the ground, the slower they climb).
  • Adjusted pathfinding so that higher elevations are more strongly avoided (height is now treated as n² instead of n).
  • Added a “descending” feature so units no longer instantly warp when moving from high to low areas.
  • Since the descending feature increases the difficulty of economy management, enemy parameters on Normal difficulty and above have been adjusted downward.
  • Added Cook Zundamon. All cooking-related tasks are now assigned to Cook Zundamon.
  • Enhanced the movement system so unit movement remains accurate even under frame drops.
  • Added an option to change this per-frame limit. (Because the number of pathfinding calculations per frame has an upper limit, workers may stop when towns grow large and they must wait for pathfinding. Setting it too high may cause frame drops, but increases the number of pathfinding calculations processed per in-game day).


[h2][Bug Fixes][/h2]
  • Fixed an issue where the height data for pathfinding on bridges and stairs was not being loaded correctly.
  • Fixed a bug where flooded buildings could still be repaired after loading a save.
  • Fixed an issue where buildings other than stairs and bridges had incorrect pathfinding height data after loading.
  • Adjusted the behavior of the Forester’s Hut.
  • Fixed an issue in the latest beta where the walkable ground height for buildings over water was incorrectly based on the height of the lakebed.
  • Fixed an issue in the latest beta where water-based production facilities stopped functioning.