ver0.647: Implemented the "Automatic Escape Feature" and added the "Width-1 Gate
[h2]【Content Additions & Specification Changes】[/h2]
[h2]【Bug Fixes】[/h2]
- Added an automatic escape feature from buildings (can be configured in the building panel)
- Added narrow-width Kabukimon and Koraimon gates
- Re-implemented the feature that allows changing a building’s appearance with the F key during construction
- Added a feature that allows changing a building’s appearance using the button on the building panel image when a MOD with appearance-change elements is installed
- Added a feature that allows unit settings to be executed from the soldier control button
- Added a specification where pressing Ctrl+A while the watchtower building panel is open selects all soldiers inside the building
- Changed the specification so that roads are also constructed instantly in cheat mode
- When digging the ground, blocks are now rendered transparent so the outline frame is visible
- Adjusted processing so that shading on models introduced via MODs does not become too dark
- Changed the specification so that when moving soldiers out of a building, all soldiers start walking from the center of the building
- Optimized (lightened) the outline processing when selecting soldiers
- Changed the specification so that during automatic escape, units continue moving to the escape point even if enemies enter attack range, instead of stopping in place
- Fixed a bug where buildings with a MOD baseName had their HP set to zero
(If already saved, the HP is 0, so the building will be destroyed once when loading) - Increased zoom speed when the camera is close to the ground surface
- Changed the specification so that when fire spreads, the probability of spreading to tiles two squares away is lower than to adjacent tiles
[h2]【Bug Fixes】[/h2]
- Fixed a bug where enemies could get stuck on ladders or stairs
- Fixed a bug where ally placement became incorrect on retry
- Fixed a rare bug where enemies could clip into buildings
- Fixed a bug in the beta version where automatic escape settings were not being saved
- Fixed a bug where a job to transport “Equipment 0” was generated when armor was removed
- Fixed a bug in the beta version where outlines appeared on text in some UI elements
- Fixed a bug where the game could freeze if ninjas were never detected by any soldiers all the way to the main base when enemies spawned