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  3. ver0.647: Implemented the "Automatic Escape Feature" and added the "Width-1 Gate

ver0.647: Implemented the "Automatic Escape Feature" and added the "Width-1 Gate

[h2]【Content Additions & Specification Changes】[/h2]
  1. Added an automatic escape feature from buildings (can be configured in the building panel)
  2. Added narrow-width Kabukimon and Koraimon gates
  3. Re-implemented the feature that allows changing a building’s appearance with the F key during construction
  4. Added a feature that allows changing a building’s appearance using the button on the building panel image when a MOD with appearance-change elements is installed
  5. Added a feature that allows unit settings to be executed from the soldier control button
  6. Added a specification where pressing Ctrl+A while the watchtower building panel is open selects all soldiers inside the building
  7. Changed the specification so that roads are also constructed instantly in cheat mode
  8. When digging the ground, blocks are now rendered transparent so the outline frame is visible
  9. Adjusted processing so that shading on models introduced via MODs does not become too dark
  10. Changed the specification so that when moving soldiers out of a building, all soldiers start walking from the center of the building
  11. Optimized (lightened) the outline processing when selecting soldiers
  12. Changed the specification so that during automatic escape, units continue moving to the escape point even if enemies enter attack range, instead of stopping in place
  13. Fixed a bug where buildings with a MOD baseName had their HP set to zero
    (If already saved, the HP is 0, so the building will be destroyed once when loading)
  14. Increased zoom speed when the camera is close to the ground surface
  15. Changed the specification so that when fire spreads, the probability of spreading to tiles two squares away is lower than to adjacent tiles


[h2]【Bug Fixes】[/h2]
  1. Fixed a bug where enemies could get stuck on ladders or stairs
  2. Fixed a bug where ally placement became incorrect on retry
  3. Fixed a rare bug where enemies could clip into buildings
  4. Fixed a bug in the beta version where automatic escape settings were not being saved
  5. Fixed a bug where a job to transport “Equipment 0” was generated when armor was removed
  6. Fixed a bug in the beta version where outlines appeared on text in some UI elements
  7. Fixed a bug where the game could freeze if ninjas were never detected by any soldiers all the way to the main base when enemies spawned