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  3. β Update: Realistic Soil and Rock, Bug Fixes, and Specification Changes

β Update: Realistic Soil and Rock, Bug Fixes, and Specification Changes

A test implementation has been added where ground blocks change when creating a new map, based on real-world japan rock and soil data. Originally, this feature was planned to be implemented after further adjustments, but since major bugs (load errors, units getting stuck at ports, and freezes after combat) occurred in the previous version, the soil update has been included alongside the fixes for those issues. Balance and production-related specifications will be adjusted as needed over time.

[h2]【Feature Additions & Specification Adjustments】[/h2]
  • Added more than a dozen new block types. Based to some extent on real-world rocks and soils, Japanese-style terrain can now be generated (test feature)
  • Removed the feature that skipped rendering distant units (due to poor reception and frequent recognition as a bug)
  • Changed the specification for generating objects on top of blocks, such as roads and snow. Roads can now be placed directly without changing the underlying block
  • Along with the specification changes, optimized the snow processing that had become heavy
  • Changed the specification so that fields always produce at least 1 output, as they previously produced zero on low-fertility ground


[h2]【Bug Fixes】[/h2]
  • Fixed a bug where units could get stuck on small steps when climbing a port if its height was almost the same as the adjacent ground
  • Fixed a bug where saving while a repair task was in progress caused the repair to complete immediately upon loading
  • Fixed a bug where roads could not be removed after being placed
  • Fixed a bug where labor numbers were too small to read on the recipe selection screen
  • Fixed a bug where the game could freeze after combat due to an issue with soldiers’ automatic movement processing
  • Fixed a bug where load errors could sometimes occur