1. ボクセル築城ずんだもんキャッスル
  2. News
  3. ver0.701 Major Update: Implementation of Real-World–Based Soils!

ver0.701 Major Update: Implementation of Real-World–Based Soils!

[h2]【Content Additions & Specification Changes】[/h2]
  1. Added around 50 types of soil and rock blocks. Fertility has been assigned to each soil type.
  2. Set fertility impact values for each crop. For example, soybeans are less affected by fertility, while rice is more strongly affected, creating differences between crops.
  3. Added millet, barnyard millet, buckwheat, and sweet potatoes as crops (can be cultivated via domestic technologies).
  4. Previously, in-game temperatures were adjusted to about −5°C compared to modern temperatures to match the Sengoku period, but they have now been revised to be slightly warmer.
  5. With the introduction of fertility, initial food amounts have been increased on Normal and lower difficulties so that players do not struggle to get started even on poor land.
  6. Reduced the damage dealt to buildings by enemy ranged units other than cannon units to one quarter. In addition, ranged units now deal at most 1/20 of a building’s maximum HP as damage. In exchange, enemy melee units’ HP has been increased by 1.8× (to address the issue of watchtowers being easily destroyed by arrows).
  7. Significantly strengthened walls. Walls now take only fixed damage by unit type, regardless of the enemy’s attack power.
  8. Enlarged the attack effects of cannon units to make them clearly distinguishable from gun units.
  9. Increased zoom speed when the camera is close to the ground.
  10. Adjusted so that climbing actions are not triggered by small steps such as those around fields.
  11. Changed the specification so that no changes are applied in the item selection panel if nothing has been modified.
  12. Hints are now displayed on the game over screen.
  13. Added an event where Zundamon suggests changing the main base when it takes a certain amount of damage.
  14. Reviewed the materials used by buildings that consume soil and rock blocks as materials, such as iron sand washing facilities.
  15. Improved the behavior of the block placement panel.
  16. Various stair types are now displayed once the corresponding block material has been obtained at least once.
  17. Adjusted so that normal rain no longer causes floods (originally, rainwater was meant to accumulate in moats, but since that role was removed, flooding from normal rain has also been disabled).


[h2]【Bug Fixes】[/h2]
  1. Fixed a bug where the maximum number of enemy falls was excessively high (40 instead of 4).
  2. Fixed a bug where treasure chests that existed before combat disappeared when retrying a battle.
  3. Fixed a bug where MOD buildings had their HP set to 0.
  4. Fixed a bug where items could be delivered to buildings that had already been destroyed.
  5. Fixed a bug where flags appeared blurred.
  6. Fixed a bug where a new game could not be started at certain coordinates, such as Kawagoe Castle.
  7. Fixed incorrect coordinates for Komoro Castle among the Top 100 Castles.
  8. Fixed a bug where Nagoya Castle did not generate at 32m and 16m sizes among the Top 100 Castles.
  9. Fixed a bug in ver0.7 where the game could freeze when changing seasons.
  10. Fixed a bug in ver0.7 where blocks were not generated at z = 0 due to an error in map generation. (We apologize, but in data created in ver0.7, stone bands at z = 0 will remain even after this fix.)
  11. Fixed a bug where increases to attack speed were not reflected until the next load.
  12. β: Fixed a bug where various surface blocks turned into soil blocks when changing seasons.
  13. β: Fixed a bug where road blocks placed on non-soil surfaces disappeared when seasons changed.
  14. β: Fixed a bug where crops such as millet were not properly reflected in the food list above.
  15. β: Fixed a bug where trees disappeared when starting a new game.
  16. β: Fixed a bug where grass would grow on exposed rock if the ground was dug up and saved in that state.