Minor Feature Additions & Bug Fixes
[h2]【Feature Additions & Specification Adjustments】[/h2]
[h2]【Bug Fixes】[/h2]
- Idle Zundamon will now communicate with nearby labor Zundamon.
- Added a feature that displays the name of the block under the cursor in the bottom-right of the screen.
- Changed the specification so that blocks can be placed on roads and roads can be dug directly.
- Changed the specification so that the building panel is not closed when combat starts, even if it is open.
- Added level indicators to the unit details panel.
[h2]【Bug Fixes】[/h2]
- Fixed a bug where roads could disappear when loading.
- Fixed a bug where roads could disappear due to snow.
- Fixed a bug where tutorial messages were not displayed.
- In cheat mode, it is now possible to dig foundation stones even without acquiring the foundation stone technology.
- Fixed an issue where, when blocks were burned by fire, only the surface is now turned into a burned block so that the original block does not turn into plain soil.
- Fixed a bug where stone wall reinforcement technology was not applied to newly added stone walls.
- Fixed a bug where stairs could not be built on red-yellow soil.
- Fixed a bug where the building production efficiency text could disappear when selecting a single building after selecting multiple buildings.
- Fixed a bug where autosaves were made in a state prior to seasonal block changes.
- Fixed a bug where loading MOD archer-type units could fail.
- Fixed a bug where the game could freeze when selecting a new game starting location from the map if key configuration had never been performed.
- Fixed a bug where, when selecting a new game starting location from the map, the confirm button could appear off-screen depending on the screen size.