October 25 Update
Happy belated Halloween!
[p]Our last Update Post might not seem very long ago (which in fact is true because I posted it two weeks late in case you didn’t notice) so therefore this post will be as short and sweet as a Halloween treat! [/p][p]Or will it???[/p][h2]So what did we do last month?[/h2][p][/p][h3]1. We added a Night Theme![/h3][p]As mentioned in last month’s update, Luca wrote a magical Night Theme we implemented into the game this month. It’ll play every night/evening from around 9 pm until 12 pm and signal you that it’s time to pack up your tools and finish your garden work for today. (You can still stay awake until 1 am and will not lose any progress for falling asleep in your garden, just in case you’re wondering.) [/p][p][/p][h3]2. We playtested approximatley 24% of the game![/h3][p]We finally playtested up until the 2h 30min mark of the game which is around 24% of the main game’s playtime (meaning: if you only consider/do main quests and nothing else). The only game breaking bugs we encountered (and fixed) were: [/p]
- [p]You weren’t able to input nails into the recipe of the main quest relevant Repair Potion. This happened because the crafting system only considered garden yields and their similarities (because most potions just need x red crop yields for example). Stupid! [/p]
 - [p]Absolved quests didn’t load properly. That one was partially the cause of us not continuing our save files/not playtesting longer than an hour. This funnily (and stupidly, again) happened because the absolved quests weren’t saved properly! We tried to save/load them as a temporary scriptable object in a way that didn’t work. But now it does! [/p]
 - [p]The skip time-function called when waking up from sleeping miscalculated the time to skip when changing weeks (sleeping from Sunday to Monday). Therefore the old (before sleeping) and new (after sleeping) phases (1/96 time segments of a day in our game) didn’t match up, meaning the old phase was higher than the new phase (767 from last week vs 128 from this week), meaning that the game’s time system didn’t work anymore. The function now consideres week changes too lol. [/p]
 - [p]Falling asleep in the Herbit Map breaked the game’s UI so that you couldn’t exit the Herbit Map anymore. AHHH!!! [/p]
 
[/p][h2]Remember to start your Christmas preparations early this year! [/h2][p]
xoxo St. Golembert[/p][p][/p][p]Haven't watched our last devlog? Watch it here: [/p][previewyoutube][/previewyoutube]