Salt air, and the rust on your door
[p]I never needed anything more… than an
August update post? Well.
[/p][h2]’What Taylors did we swift this month?’, you might ask.[/h2][p][/p][h3]1. We bug fixed & playtested Golembert! [/h3][p]We playtested the game in the editor and in two different builds up to the (magical) 12% main quest progress mark (about 1h of gameplay - only for time reasons). There weren’t really a lot of bugs popping up (meaning: no bugs that made the game unplayable lol) but a lot of stuff needed to be improved guidance and timing wise (tutorial and general hints for example). So that’s what we did! [/p][p]Because just stating 'we did bugfixing' is a bit bland we wanted to share some (funny?) bugs with you we encountered (and fixed):[/p]
- [p]Olive seedlings were so tiny-tiny and thin that you almost couldn't hit them with your cursor making them almost unwaterable (we gave all plant stages custom collider)[/p]
- [p]When starting a new game the scene manager wanted to create a new (auto)save file even if the save path didn't exist - which always is the case when starting the game for the first time[/p]
- [p]Plants that are obscured by other (further forward) plants were super flimsy to hit with the mouse. We outsourced the 'Am I hit by the mouse?' function from every plant to a manager that checks 'Is the mouse hitting a plant?' every frame instead (which works a lot better but isn't the most unflimsy still)[/p]
[p]Some fixes we implemented:[/p]
- [p]We added feedback sounds for menu buttons (cute)[/p]
- [p]Get a hint on how to move on game start (duh)[/p]
- [p]Auto-stop watering if overwatering for the first (and second) time (overwatering partially happens because the whole Crop UI is still not explained super well - future to do!)[/p]
[p][/p][h3]2. We added more customization items! [/h3][p]We added 17 new customization items (pots, raised beds, lamps, decorative plants & items) to try out different decoration set styles (made of rough clay, painted/glazed clay, some made out of wood). Milly & Maynard for example will sell/gift you more industrial produced decorative items, while Susu is all about wood & planks, while Helio will have a lot of clay pots for you in store. So look forward to probably 100+ different pieces of furniture at release![/p][p] [/p][h2]And what are we currently working on?[/h2][p][/p][h3]1. We’re working on a new build! [/h3][p]We actually do all the fixing & playtesting to make a new build, playtest it, write a list of fixes, and… do it all over again. Our next build will probably be refined enough to send it out to some of our friends again for them to play (something we didn’t really do since 2023, lol). After we implemented their feedback (probably October) we'll expand the circle of potential playtester to potential customers - so stay informed
on our social media if you want to participate in that![/p][p][/p][h3]2. We’re still finalizing the Herbit Map! [/h3][p]Last month Alicia made concept designs for and first renders of the whole Herbit Map and all of its islands. While the map is already ingame and rendered, it still needs a final render & polish. It also needs some minor implementation adjustments because some of the islands were moved (not really a biggie).[/p][p][/p][p]And that’s it already for this month! [/p][p][/p][p]If you would like to playtest our game well before its (demo) release to give us feedback
AND receive our game for free
AND get a Steam gift card as a compensation for your efforts then you should consider following us on
any social media so you do not miss the start of our beta playtesting program next year!!![/p][p][/p][h2]Best before June 2027,[/h2][p] xoxo Berthold Brecht[/p][p][/p][p]
Haven't watched our last devlog? Watch it here: [/p][previewyoutube][/previewyoutube]