1. Golembert
  2. News
  3. March 25 Update

March 25 Update

MARCH HAS BEEN TERMINATED

That means that 24,65753424657534% of the year have already passed!!!

[h2]And what did we do in the last
8,493150684931507% of this year???[/h2]

[h3]1. We (partially) finalized our UI! [/h3]
Up until now we only had a prototypical GUI ingame. Therefore we finalized most panels (main inventory, dialogue, trade, compost, sleep panel, escape menu) to resemble the ‘open book’-like concepts we had in mind for them. There are still a lot of UI panels to finalize (crafting, Herbit settlement, Crane’s card game) but we’re working on it!

[h3]2. We added Tomo & Crane to the game! [/h3]
Tomo & Crane are Susu's two crew members you probably already saw in their concept art form in posts or videos from us. We now finally had the time to finish and implement their render and idle animation so that Susu isn’t alone on her pirate ship anymore! That also means that we have all (physical) NPCs ingame now except for one secret NPC that will only be available at the end of the main story!

[h3]3. We tried to make our game controller playable – but failed (a bit) :-S [/h3]
We implemented the New Input System from Unity in our game and it works fine BUT we didn’t really think about controller playability when we designed the game’s UI (before that and in general). Though the New Input System makes it possible to use the UI with a controller it conflicts with a lot of useability we only designed for Mouse & Keyboard (and makes it frustrating to navigate ingame for all control devices). Therefore we will for now stick to our Mouse & Keyboard playability and will only consider trying to implement controller playability after our launch (or before it if we have spare time which is very unlikely lol but maybe??). That also means that our game will probably not be Steam Deck supported on launch. Sorry for that!

[h3]4. We uploaded a new devlog!!! [/h3]
Under one of our previous videos a viewer asked how we produce our isometric artstyle – and that’s exactly what Alicia talks about in her new video! You should definitely check it out!!! If you have a question we should answer in a video feel free to comment it here or on any other social media.

[h2]But enough about the past!
What are we currently working on? [/h2]

[h3]1. We’re still finalizing our UI! [/h3]
As I mentioned above the whole UI finalization process will still take some time.

[h3]2. We're (still) playtesting/working on a beta playtesting demo build! [/h3]
Sounds boring – and may be a bit boring… but it has to be done! Currently we are playtesting and polishing all our 1st chapter main story quests (the main story has 4 chapters). Cleaning up all chapters will (like the UI finalization) take up some weeks/months. Then we’ll playtest our cleaned build with friends – and after that with you???

If you would like to playtest our game well before its (demo) release to give us feedback AND receive our game for free AND get a Steam gift card as a compensation for your efforts then you should consider following us on any social media so you do not miss the start of our beta playtesting program!!!

[h2]Thank you for reading![/h2]
(and your understanding)

xoxo Gogo girl

[previewyoutube][/previewyoutube]