June 24 Update
Hello friend!
A month has passed yet again – that is why I, me, is here to report the outputs of our enterprise to you.
[h2]The outfits of The Enterprise: [/h2]
[h3]1. We implemented the new potion and Herbit map! [/h3]
You may remember me mumbling about making the final design calls for the potion and Herbit map last month – now we implemented that calls! Meaning: you can now click through the potion map and craft all potions needed to complete the main quest (by inputing 1 mint leaf) & send out Herbits to all islands in your proximity (which will return 1 mint leaf too). The recipes/Herbit missions (therefore) only need their final input items!
What? You do not know what a Herbit is?? Well, than check out this video about them we made!
[h3]2. We tested out composting, POs and fields! [/h3]
If you aren’t a dev you may not know the struggle of waking up, starting your game engine, pressing play and getting error messages for things you worked on months ago (that back then worked fine). Because that happens sometimes (at least to us) we did our routinely acid test for some mechanics in our game and everything turned out to be fine. But I am sure that a new error message will occur in the near future!
[h3]3. We uploaded a new devlog! [/h3]
What? You didn’t know we’re uploading devlogs?? Well, check out our latest diary edition about 5 days of our development process! It is salted with sprinkles of real life footage, royalty free music, and a tiny spoonful of stupid faces.
[h2]Red! The outfits are red! [/h2]
[h3]Now that we clarified that: what are we currently working on?[/h3]
[h3]1. We are working on a Clean English dialogue version! [/h3]
You may recall that we gave most of our NPCs dialects/accents! Though that gives our NPCs more character, their dialogues are very hard to translate properly. Therefore we will add a clean version (that one can also select as spoken language if the accents are just too much for them) that is easy to translate.
[h3]2. We are still adding potions! [/h3]
Though our potion ideation process is done we haven’t had the chance to implement all of them! So that is a thing we are doing.
[h3]3. Side Quest ideation! [/h3]
We have all our main quests written, implemented, and playable at the moment. But we still need some side quests served with rice or fries. Each Main NPC (3-4 at the moment) will get 4-6 side quest that reference their main quest struggles but aren't relevant to the main story. Additionally to that every NPC will also get a couple of random quests in the future that will only appear after you completed the main story and its side quests. But that's future music (as we say in Germany)!
[h2]And well - that’s it for now![/h2]
[h3]If you want to know more about our game be sure to check out our YouTube channel and follow us on Twitter/X![/h3]
Hope you’re doing great and you’re enjoying your summer! We’ll hear from each other in a brrrrrrr.
xoxo Golemball
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