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GT Manager - Live Stream Update #4

Join us on Twitch next Friday, March 11th, at 3 PM CET for another exciting live stream!

Event Details:
📅 Date: Thursday, September 5th
🕒 Time: 5 PM CET
📍 Platform: Twitch

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2457030/GT_Manager/

GT MANAGER UPDATE #4

Hello everyone,

Thank you for all the feedback you've given us, and for the all the support. For this update, we've listened to your feedback and wanted to work on improving your game experience!

This major update brings a number of bug fixes, improvements to existing systems and the arrival of new systems such as water on track.

[h3]Here's the main list of new features for GT Manager update #4
[/h3]
  • Water on track -a new feature displaying track humidity in real time as the weather changes to rain or sun. Adapt your tires and choose the best time to equip the right set in order to optimize your performance.

    Improved layout, addition of the water on track indicator and addition of temperature and humidity trend indicators
  • Pit stop new flow & information -more details are given to aim at improving your efficiency with more in-depth analysis regarding pit stop times.

    Pit stop in the event of a double stack where you can see the impact of poor stop management on the race (+3.67s lost during this double stack).

  • Season team objective -a new objective is now set by the team to try and reach the best outcome possible for the championship.
  • Championship leaderboard at the end of race -you have now a much better follow-up on team rankings in the championship after each race of the season.
  • Building and department system rework -you are the manager, you get to choose what you want to build and when. Be strategic about your investments to find the best way to optimize your team performance.
  • New building popup information -information is now given in each building to provide everything needed for you to make the right decisions.
  • Difficulty balancing -difficulty levels have been balanced to ensure you have the experience you want: easy, medium or hard.
  • Main Sponsor -before the Season Sponsor, the Main Sponsor now gives you race rewards after each race results, as well as a bonus at the end of the season based on your performance.
  • Race and player progression balancing -new items availability, prices and costs... improvements have been made in various areas based on your feedback and series of tests.
  • Numerous bug fixes -your experience will be consequently improved with less bugs.
  • Optimization for improved performance -we believe all players should be able to enjoy a smooth experience, therefore we have been working hard on accessibility with different levels of graphic quality and game fluidity.
  • Various visual polish, UI/UX improvements
  • Major optimisation of localisation - We worked on improving the texts, which could be too large and not properly translated into certain languages.


COMING SOON UPDATE #4 WITH A FOCUS ON GAME BALANCING

The 4th update of GT Manager is coming in about a week.

This new update will offer major balancing improvements both at the team’s headquarter and during the race.
In Easy and Medium difficulty, the team now starts with a bigger budget and costs and earnings are better balanced, offering the opportunity to expand the HQ much faster in the first 2 seasons.

The experience points are also better distributed to offer more opportunities to train drivers and staff members. More Staff, Drivers and Equipments are also available in the early game. Finally, the Manufacturer’s cup are now available from season 1 and offer higher cash rewards.

During the race, the top view features more graphic details and many race elements have been rebalanced like the tire degradations, the mechanical failure sensitivity, the fuel consumption or the drivers’ fatigue. The race strategy now plays a much bigger role in the race result.
Stay tune for the complete list of improvements coming with the update #4.

GT MANAGER UPDATE #3

Hello everyone,

Thank you for all the feedback you've given us, and for the support you give us. We've listened to all your suggestions and we've tried to make as many as possible for this Update #3.

This update brings a whole host of bug fixes and system optimizations already available in the game, but the major addition of this update is the arrival of the save system!

[h2] Bug fixes[/h2]
  • Players can now enter the showroom without issues after a builder's race.
  • Boosted AI has been adjusted for better gameplay balance.
  • Objectives now validate the correct position as required.
  • Tyre strategies are displayed correctly, even for races ending before 15 or 30 laps.
  • The constructors' progress bar now updates and displays properly.
  • Various incorrect text displays have been fixed throughout the game.
  • Changing the game language now updates option texts immediately.
  • Camera issues at pit lane entrances and exits on the Indian track have been resolved.
  • Visual issues with water shading at certain times of day have been corrected.
  • Gameplay has been tweaked and balanced to improve the overall experience.

[h2] Balancing and adjustment[/h2]
  • Increased impact of tyre durability.
  • Balancing of engine and tyre temperatures (with fixed values).
  • Engine and tyre temperatures rounded to ‘0.00’.
  • Balancing of medium tyres (improved durability).
  • Fuel consumption reduction and ‘push to pass’ correction.

[h2] Cards and economy :[/h2]
  • Rebalancing of card distribution.
  • Adjustment of sponsor values and race team salaries.

[h2] New: Save system[/h2]

We're delighted to introduce a much-requested feature: the save system integrated into the main menu!

Now you can:
  • Save your progress easily at any time from the main menu.
  • Pick up exactly where you left off, whether you're in the middle of the season or managing your teams and sponsors.
  • You can have several saves and therefore several seasons at the same time!

[h2] Addition of new cars[/h2]
  • 3 new Acura cars

    - ACURA ARX-06
    - ACURA NSX GT3 EVO
    - ACURA NSX GT3 EVO TEAM MOTUL

[h2]CHANGELOG 0.9.1-> 0.9.2 :[/h2]

Here is the full list of changes made for this update:
  • Adding new team messages in race
  • The driver's stamina displays only one "0" instead of two when it's worn out
  • The tire degradation is now properly displaying on the icon above the car
  • The hover stats' bubbles are now displaying above the pit stop reminder
  • The hover feedback of the selected pilot is now activated only when we hover it and not when we select him (shortcut included)
  • The icon category of the season is now properly updated in the qualification result
  • The feedback of the trail behind the car when they are at third speed is now disactivated when there is a yellow flag
  • The order of the labels modifiers is fixed in the practice
  • The color of the tire degradation slider located on the badge of the pilot 3D is the same color of the
  • type of the tyre used
  • The feedback of the yellow flag on the first speed is now removed in the pit stop when the full yellow course is disactivated
  • In practice, the pilots' images in the result and historic are replaced by their name (3 letters)
  • Fix text "finished" by "OUT" in race leaderboard on LAP state
  • Fix weather prediction text, it can't be 0 or maxLap + 1
  • Update Main Menu (garage) scene Lighting + Anims
  • The fast forward button animation is reset between two practice laps
  • The time of the pit stop when there is a refuel and a driver swap is now correct
  • The option's texts are directly changing when we swap language
  • 3 new Acura cars
  • Update India camera entry and exit pit lane position
  • fix water shader issue with day time
  • System of time of the day
  • Cards import with new researcher stats
  • Balancing cards distribution
  • Balancing economy (sponsors value & Racing crew staff salary)
  • Activating FCY panels on the track during a FCY
  • Fix can't enter showroom after a manufacturer race
  • Balancing global des stats in race:
  • Up the Tire durability impact
  • Engine temperature balancing (and fix value)
  • Round engine and tire temperature to 0.00 format
  • Balance tire temp
  • Medium tire balancing (more durability)
  • Fuel balancing (lower consumption and push to pass fix)
  • Fix manufacturer when the IAs don't have the proper PI
  • The displaying of the manufacturer progression bar is now working correctly
  • Fix boost IAs
  • IAs during the qualifying start at 10 liters instead of 50 liters
  • The engine temperature is no longer reset at 80 during a pilot swap
  • Fix on the manufacturer's objectives when a car located a place below the objective still validate it
  • The engine temperature continue to decrease when the car is in the pit stop
  • The tires strategy is displaying properly in the race result when the race ends before 15 or 30 laps
  • New formula upgrade for the cards stats (+5%)
  • New design for the "completed" label in the manufacturer and championship
  • It's possible to select only the season sponsor
  • The bloom option is disactivated with the quality medium
  • Feature main menu with the save system

Discover the three new circuits in GT Manager

The second update of GT Manager brings with it three new tracks : Germany, Hungary and France. Let's take a closer look at these circuits.


[h3]France :[/h3]



[h3]Germany:[/h3]



[h3]Hungary:[/h3]



We're going to keep working hard during this early access period and we'd like to thank you for all the feedback you've given us, which is helping us to move in the direction you, the players, would like to see.

https://store.steampowered.com/app/2457030/GT_Manager/