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GT Manager News

COMING SOON UPDATE #4 WITH A FOCUS ON GAME BALANCING

The 4th update of GT Manager is coming in about a week.

This new update will offer major balancing improvements both at the team’s headquarter and during the race.
In Easy and Medium difficulty, the team now starts with a bigger budget and costs and earnings are better balanced, offering the opportunity to expand the HQ much faster in the first 2 seasons.

The experience points are also better distributed to offer more opportunities to train drivers and staff members. More Staff, Drivers and Equipments are also available in the early game. Finally, the Manufacturer’s cup are now available from season 1 and offer higher cash rewards.

During the race, the top view features more graphic details and many race elements have been rebalanced like the tire degradations, the mechanical failure sensitivity, the fuel consumption or the drivers’ fatigue. The race strategy now plays a much bigger role in the race result.
Stay tune for the complete list of improvements coming with the update #4.

GT MANAGER UPDATE #3

Hello everyone,

Thank you for all the feedback you've given us, and for the support you give us. We've listened to all your suggestions and we've tried to make as many as possible for this Update #3.

This update brings a whole host of bug fixes and system optimizations already available in the game, but the major addition of this update is the arrival of the save system!

[h2] Bug fixes[/h2]
  • Players can now enter the showroom without issues after a builder's race.
  • Boosted AI has been adjusted for better gameplay balance.
  • Objectives now validate the correct position as required.
  • Tyre strategies are displayed correctly, even for races ending before 15 or 30 laps.
  • The constructors' progress bar now updates and displays properly.
  • Various incorrect text displays have been fixed throughout the game.
  • Changing the game language now updates option texts immediately.
  • Camera issues at pit lane entrances and exits on the Indian track have been resolved.
  • Visual issues with water shading at certain times of day have been corrected.
  • Gameplay has been tweaked and balanced to improve the overall experience.

[h2] Balancing and adjustment[/h2]
  • Increased impact of tyre durability.
  • Balancing of engine and tyre temperatures (with fixed values).
  • Engine and tyre temperatures rounded to ‘0.00’.
  • Balancing of medium tyres (improved durability).
  • Fuel consumption reduction and ‘push to pass’ correction.

[h2] Cards and economy :[/h2]
  • Rebalancing of card distribution.
  • Adjustment of sponsor values and race team salaries.

[h2] New: Save system[/h2]

We're delighted to introduce a much-requested feature: the save system integrated into the main menu!

Now you can:
  • Save your progress easily at any time from the main menu.
  • Pick up exactly where you left off, whether you're in the middle of the season or managing your teams and sponsors.
  • You can have several saves and therefore several seasons at the same time!

[h2] Addition of new cars[/h2]
  • 3 new Acura cars

    - ACURA ARX-06
    - ACURA NSX GT3 EVO
    - ACURA NSX GT3 EVO TEAM MOTUL

[h2]CHANGELOG 0.9.1-> 0.9.2 :[/h2]

Here is the full list of changes made for this update:
  • Adding new team messages in race
  • The driver's stamina displays only one "0" instead of two when it's worn out
  • The tire degradation is now properly displaying on the icon above the car
  • The hover stats' bubbles are now displaying above the pit stop reminder
  • The hover feedback of the selected pilot is now activated only when we hover it and not when we select him (shortcut included)
  • The icon category of the season is now properly updated in the qualification result
  • The feedback of the trail behind the car when they are at third speed is now disactivated when there is a yellow flag
  • The order of the labels modifiers is fixed in the practice
  • The color of the tire degradation slider located on the badge of the pilot 3D is the same color of the
  • type of the tyre used
  • The feedback of the yellow flag on the first speed is now removed in the pit stop when the full yellow course is disactivated
  • In practice, the pilots' images in the result and historic are replaced by their name (3 letters)
  • Fix text "finished" by "OUT" in race leaderboard on LAP state
  • Fix weather prediction text, it can't be 0 or maxLap + 1
  • Update Main Menu (garage) scene Lighting + Anims
  • The fast forward button animation is reset between two practice laps
  • The time of the pit stop when there is a refuel and a driver swap is now correct
  • The option's texts are directly changing when we swap language
  • 3 new Acura cars
  • Update India camera entry and exit pit lane position
  • fix water shader issue with day time
  • System of time of the day
  • Cards import with new researcher stats
  • Balancing cards distribution
  • Balancing economy (sponsors value & Racing crew staff salary)
  • Activating FCY panels on the track during a FCY
  • Fix can't enter showroom after a manufacturer race
  • Balancing global des stats in race:
  • Up the Tire durability impact
  • Engine temperature balancing (and fix value)
  • Round engine and tire temperature to 0.00 format
  • Balance tire temp
  • Medium tire balancing (more durability)
  • Fuel balancing (lower consumption and push to pass fix)
  • Fix manufacturer when the IAs don't have the proper PI
  • The displaying of the manufacturer progression bar is now working correctly
  • Fix boost IAs
  • IAs during the qualifying start at 10 liters instead of 50 liters
  • The engine temperature is no longer reset at 80 during a pilot swap
  • Fix on the manufacturer's objectives when a car located a place below the objective still validate it
  • The engine temperature continue to decrease when the car is in the pit stop
  • The tires strategy is displaying properly in the race result when the race ends before 15 or 30 laps
  • New formula upgrade for the cards stats (+5%)
  • New design for the "completed" label in the manufacturer and championship
  • It's possible to select only the season sponsor
  • The bloom option is disactivated with the quality medium
  • Feature main menu with the save system

Discover the three new circuits in GT Manager

The second update of GT Manager brings with it three new tracks : Germany, Hungary and France. Let's take a closer look at these circuits.


[h3]France :[/h3]



[h3]Germany:[/h3]



[h3]Hungary:[/h3]



We're going to keep working hard during this early access period and we'd like to thank you for all the feedback you've given us, which is helping us to move in the direction you, the players, would like to see.

https://store.steampowered.com/app/2457030/GT_Manager/

GT MANAGER UPDATE #2

Hello everyone,

First of all, the entire development team would like to thank you for your feedback. We truly appreciate your valuable suggestions and patience, which inspire us to keep working towards enhancing GT Manager with new features.

This update focuses on new content to provide you a better overall experience.
Here are the key points of this update :


[h2] Race [/h2]
  • We have implemented on the circuits, a new weather and temperature dynamic system. You will now have a different environment depending on the time of day (start of the day, middle of the day and end of the day).
  • To make the gameplay even more exciting and strategic, we're introducing a new stat: driver stamina. This new stat adds an extra dimension to the race management alomg with the driver swap
    during pit stops.
  • We've also introduced 3 new types of in-race classification, designed to give you even more information in real time. These new feedbacks will allow you to analyse the situations more accurately to adjust your strategy as the race progresses.
  • Pit stop animation : Following some feedback from players we have improved the pit stop animation sequence. We have improved the refuelling, tyre change and driver swap animations.
  • We've added 3 levels of difficulty impactimg the performance of the AI controlled teams. Experienced players will now have a bigger challenge. To change the difficulty, simply go to the settings when you're in the HQ.

[h2]Management [/h2]
  • We have balanced staff and equipment stats and added 7 new pieces of equipment and Merchandising items (4 Brembo brakes and 3 Buisnessolver merchandising items).
  • Now you can change your drivers and sponsors after each race. You'll be able to adapt your team and your sponsors to maximise your performance during the season!

[h2] Global [/h2]
  • New circuits available: get ready to race on the circuits of France, Germany and Hungary.
  • We've also added two new cars: The Nissan GT-R Nismo GT3 and The Peugeot 9X8 2024.
  • Many of you asked us to add keyboard shortcuts... and now we have! They're now available to make your races even smoother and more immersive. To discover all the shortcuts, simply open the options menu by pressing F1 during a race.
  • We've done a lot of balancing work on all the cars in the game to make sure the racing experience is fair for everyone.


[h2]CHANGELOG 0.9.1-> 0.9.2 :[/h2]

Here is the full list of changes made for this update:

[h3]Improvements, additional content & polish :[/h3]
  • Add lap time next to drivers name
  • Sprint/endurance differentiation - Championship Menu tiles
  • Animation team message (improved animation + different colors + addition of circle + responsive)
  • Appearance of driver stats in races
  • HQ: modification of new items indicators
  • Weather and lap UI :
    - Correction of the background weather animation
    - Fixed lap animation where missing a frame
    - Fixed a bug when the weather changes at the same time as a lap
    - New animation for future weather
    - Remove "?" feature
  • New fast forward animation
  • Implement new Track distribution to avoid random positioning for endurance races
  • Retake of the text system which indicates when the next weather arrives
  • UI retake on car reliability and pull temperature
  • Integrate new Picture In Picture UI

[h3]Fixes[/h3]
  • Fix lag issue when selecting items by delaying item instantiation over multiple frames
  • Fix rain drop direction top view and update fog
  • Fix inventory scrolling with items already equipped
  • Fix the problems with the billboard button for building buildings during animation
  • The pit stop sign is removed when the car is DNF
  • Fix the monthly earning in the financial menu for race sponsors
  • Fixing double blue feedback in the championship screen leaderboard
  • Fix color text in the Podium sequence at the end of a season
  • Fix : In Practice, when you come back from the 1st race there's only one car left in the garage
  • Fix arrow decrease animation with fast forward enabled
  • Fix for top view & picture and picture
  • Fix the bug that the UI disappeared when any car crossed the finish line
  • Fix the Best Lap / Last Lap / Yellow flag overlap bug in manufacturing


https://store.steampowered.com/app/2457030/GT_Manager/







The Nissan GT-R Nismo GT3 and Peugeot 9X8 2024 join GT Manager

With GT Manager's 2nd update focusing on new content, we've decided to add two new cars to your GT3 and Hypercar garage.

The Nissan GT-R Nismo GT3 :

This car is a legend on the racetrack thanks to its 550bhp V6 engine, optimised aerodynamics and proven reliability, which have earned it numerous victories in GT competitions around the world.



The Peugeot 9X8 2024 :

The peugeot 9X8 gets a fresh look with the new 2024 design featuring its 680bhp V6 engine and the return of a rear spoiler to make the car even more aerodynamic.



https://store.steampowered.com/app/2457030/GT_Manager/

We're working hard to bring fresh content to this new update. We thank you all for your continued support and look forward to building this project with you.