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Dev Update – Monster Capture Deep Dive

Well, in Space Tales you can make that dream a reality! Today we’re giving more info about our Monster Capture & Training system: one of the features we’re most excited to share.


1. Why Capture?
  • Game-changer units: Boss-level creatures come with unique abilities that standard troops can’t match.
  • Flexible strategies: Need a frontline tank? A long-range disrupter? Different monsters fill different roles.
  • Bragging rights: Nothing says “Commander Supreme” like turning yesterday’s terror into tomorrow’s mascot.





2. How It Works

  • Scout & Weaken: Neutral Monsters roam each planet. Whittle their health down— the lower it is, the greater your capture odds.
  • Deploy Capture Beacons: Click the Capture icon (you get three attempts per Monster).
  • Success or Escape: A successful tether drops the beast into a stasis field for transport. Failure? It breaks free and you’ll need to regroup - or risk a very angry counter-attack.




3. Laboratory
Back at base, use the Laboratory to level up your monster!



4. What’s Next?
We’re polishing animations, SFX, and UI feedback (tutorial on how to capture monsters). Your feedback from the Wargame Fest demo has been invaluable - keep 'em coming!


5. Join the Conversation
Hop into our Discord to share capture stories, balance ideas, or monster concepts you’d love to see. And if you haven’t already, please wishlist Space Tales — it helps us reach more strategy fans and keeps the alien wrangling funded!

Thanks for reading, and happy hunting! Gotta Catch em All ! :D


—The Saigon Dragon Studios Team