Gameverse HCMC Recap – Xin Chào & Thank You!
Hi Commanders,
We’re back from Gameverse in Ho Chi Minh City, and we want to thank everyone who stopped by the booth to try the newest Space Tales demo. Your time, feedback, and good vibes were priceless!

- Hands-on Demo: Players tested our reworked Campaign missions and the updated Survival Map.
- Plush Giveaway: Every Nexera plush we brought found a new home - congrats to the winners!
- Live Feedback: Dozens of notes on mission pacing, Survival difficulty, and Hub usability.

Here are the four main points we pulled from your feedback —and what we’re doing about each one:
Campaign flow. Most of you felt the early objectives are clearer now, but a few sections could still use extra guidance. We’re adding minor tweaks to mission prompts and tutorial pop-ups to smooth those rough spots.
Survival mode. The new map layout got a thumbs-up, though many of you said the first waves still hit a bit too hard, too fast (especially in Hard mode). We’re stretching the early wave timers so the difficulty ramps more gradually.
Hub transformations. The eight new Hub forms were a clear highlight, yet a couple of icons left players scratching their heads. We’re polishing those UI assets.
- Demo Patch (probably late June) – Balance tweaks, UI polish, and bug fixes based on Gameverse feedback.
- Necroborg Preview – First screenshots & info on our third faction.
Wishlist: If you enjoyed the demo, please wishlist Space Tales on Steam—it really helps with visibility.
Thank you again to everyone who played, chatted, or just stopped by to say hi. Your support keeps the project moving forward at warp speed!

The Saigon Dragon Studios Team
We’re back from Gameverse in Ho Chi Minh City, and we want to thank everyone who stopped by the booth to try the newest Space Tales demo. Your time, feedback, and good vibes were priceless!

- What Happened on the Show Floor
- Hands-on Demo: Players tested our reworked Campaign missions and the updated Survival Map.
- Plush Giveaway: Every Nexera plush we brought found a new home - congrats to the winners!
- Live Feedback: Dozens of notes on mission pacing, Survival difficulty, and Hub usability.

- Key Takeaways
Here are the four main points we pulled from your feedback —and what we’re doing about each one:
Campaign flow. Most of you felt the early objectives are clearer now, but a few sections could still use extra guidance. We’re adding minor tweaks to mission prompts and tutorial pop-ups to smooth those rough spots.
Survival mode. The new map layout got a thumbs-up, though many of you said the first waves still hit a bit too hard, too fast (especially in Hard mode). We’re stretching the early wave timers so the difficulty ramps more gradually.
Hub transformations. The eight new Hub forms were a clear highlight, yet a couple of icons left players scratching their heads. We’re polishing those UI assets.
- Next on the Roadmap
- Demo Patch (probably late June) – Balance tweaks, UI polish, and bug fixes based on Gameverse feedback.
- Necroborg Preview – First screenshots & info on our third faction.
- Stay Involved
Wishlist: If you enjoyed the demo, please wishlist Space Tales on Steam—it really helps with visibility.
Thank you again to everyone who played, chatted, or just stopped by to say hi. Your support keeps the project moving forward at warp speed!

The Saigon Dragon Studios Team