Dev Log – Galactic Field Guide, Vol. 1
[h3]![]()
XV-22 — “The Dry Grave” | Campaign Chapter 1[/h3][p]
A sun-blasted rock of red sand, wind-carved stone, and half-buried Kel Tan ruins. XV-22 was useful to the IPE only as a refuel pit - until a transport carrying a classified Nexera sample crash-landed here. When a Nester emerged to claim the cargo, HQ called in Commander Xander. Expect: scarce resources, ancient puzzles, and the first Wanderer boss lurking in the dust.[/p][hr][/hr][h3]
[/h3][p][/p][h3]Wangor — “The Painted Sentinel” | Chapter 2[/h3][p]At first glance: emerald hills, cobalt rivers, rainbow mountains. Reality: oxidized copper soils where only hardy fungi grow. Wangor sits on the fringe of Kel Tan space - an early-warning post the aliens guard jealously. Xander’s father discovered the planet (and paid the price). Now secret IPE labs tunnel beneath those “pretty” ridges…and the Killbots are waiting.[/p][hr][/hr][p][/p][p]
[/p][h3]Afalee — “Garden Turned Grave” | Chapter 3[/h3][p]One of humanity’s twin Edens after Earth. Fresh water, fertile fields, towering eco-cities. Afalee resisted the IPE—until the Nexera threat forced cooperation. But Capso’s Despot unleashed a bioweapon, spawning the Necroborg and plunging the bread-basket of the galaxy into nightmare. You’ll arrive after the fall, fighting through overgrown streets and twisted bio-steel forests.[/p][hr][/hr][p][/p][p]
[/p][p][/p][h3]Capso — “Forge World of the Despot” | Chapter 4[/h3][p]Heavy gravity, metallic deserts, and the beating heart of IPE industry. A dormant Nester slumbered in Capso’s core—until war bombs woke it, shearing away a third of the planet. The scar became a megacity and IPE capital; the caverns below churn out fleets, suits, and weapons. Soil imported from Afalee grows token greenery under domes, but make no mistake: this is a world of smoke, steel, and secrets.[/p][hr][/hr][p][/p][h2]What This Means for Gameplay[/h2]
XV-22 — “The Dry Grave” | Campaign Chapter 1[/h3][p]
A sun-blasted rock of red sand, wind-carved stone, and half-buried Kel Tan ruins. XV-22 was useful to the IPE only as a refuel pit - until a transport carrying a classified Nexera sample crash-landed here. When a Nester emerged to claim the cargo, HQ called in Commander Xander. Expect: scarce resources, ancient puzzles, and the first Wanderer boss lurking in the dust.[/p][hr][/hr][h3]
- [p]Unique Biomes & Resources: From Wangor’s copper fungi to Capso’s high-gravity ore, every planet alters your economy and tactics.[/p]
- [p]Faction-Driven Missions: Nexera swarms on XV-22, Killbot bastions on Wangor, Necroborg infestations on Afalee... each chapter is practically a new game mode.[/p]
- [p]Lore Clues Everywhere: Scan ruins, decode logs, and piece together how the IPE, Kel Tan, and Nexera destinies collide.[/p]