Space Tale Developer Diary: Open Beta Launch Day, October 22nd
[p]Hey everyone, it's the dev team from Saigon Dragon Studio here![/p][p]We are here in the evening, Vietnamese time, meaning it is early afternoonfor Europe, and it is early morning for the folks in the US. We are watching as the final builds are being uploaded, and I've gotta say: this feels surreal.
[/p][p]Space Tales Open Beta goes live, and after everything we've been through to get here, we needed to take a moment to put some thoughts down.
[/p][p]Why This Matters to Us[/p][p]This isn't just a milestone, it's the point where Space Tales stops being "our game" and starts becoming "our game together with you." We've playtested internally until our eyes bled, but nothing compares to getting real players, with real strategies and real creativity, into the game.[/p][p]You're going to find things we missed. You're going to try tactics we never imagined. You're probably going to break something in a hilarious way. And honestly? We can't wait to see it all.
[/p][p]What We're Looking For[/p][p]Real talk: we want ALL your feedback. Balance feels off? Let us know. UI confusing? Tell us where. Found an exploit where you can rush the enemy base in 30 seconds? Please report it before everyone discovers it (but also, kinda impressive).[/p][p]Do you think the Nexera needs more personality? Wish there was a different control scheme? Want to see specific features? Drop it all in the forums or Discord. We're reading everything.
[/p][p]Looking Ahead[/p][p]We've got a roadmap that honestly excites us more than it probably should. The game will have its Early Access version in early 2026. That is where we will reveal the new-and-improved campaigns, where we have worked extensively to develop the lore. Additional characters, NPC, plotlines that will enhance the game tenfold. Quality-of-life improvements based on YOUR feedback. This open beta is just Chapter 1.1 of what we hope will be an awesome story for us RTS fans!
[/p][p]Thank You[/p][p]To everyone who's followed development, shared our posts, joined the Discord, or is jumping in today; thank you! You've kept us going through the tough patches, and we're stoked to finally share this with you.[/p][p]Alright, time to hit that publish button and probably stress-eat an entire pizza while monitoring everything[/p][p]See you among the stars, commanders!
[/p][p]Saigon Dragon Studio Team[/p][p]P.S. - If you encounter any game-breaking bugs, just tell yourself it's a "feature" that adds excitement. Then please report it immediately because it's definitely not a feature. 😅[/p][p]
[/p]
[/p][p]Space Tales Open Beta goes live, and after everything we've been through to get here, we needed to take a moment to put some thoughts down.
[/p][p]Why This Matters to Us[/p][p]This isn't just a milestone, it's the point where Space Tales stops being "our game" and starts becoming "our game together with you." We've playtested internally until our eyes bled, but nothing compares to getting real players, with real strategies and real creativity, into the game.[/p][p]You're going to find things we missed. You're going to try tactics we never imagined. You're probably going to break something in a hilarious way. And honestly? We can't wait to see it all.
[/p][p]What We're Looking For[/p][p]Real talk: we want ALL your feedback. Balance feels off? Let us know. UI confusing? Tell us where. Found an exploit where you can rush the enemy base in 30 seconds? Please report it before everyone discovers it (but also, kinda impressive).[/p][p]Do you think the Nexera needs more personality? Wish there was a different control scheme? Want to see specific features? Drop it all in the forums or Discord. We're reading everything.
[/p][p]Looking Ahead[/p][p]We've got a roadmap that honestly excites us more than it probably should. The game will have its Early Access version in early 2026. That is where we will reveal the new-and-improved campaigns, where we have worked extensively to develop the lore. Additional characters, NPC, plotlines that will enhance the game tenfold. Quality-of-life improvements based on YOUR feedback. This open beta is just Chapter 1.1 of what we hope will be an awesome story for us RTS fans!
[/p][p]Thank You[/p][p]To everyone who's followed development, shared our posts, joined the Discord, or is jumping in today; thank you! You've kept us going through the tough patches, and we're stoked to finally share this with you.[/p][p]Alright, time to hit that publish button and probably stress-eat an entire pizza while monitoring everything[/p][p]See you among the stars, commanders!
[/p][p]Saigon Dragon Studio Team[/p][p]P.S. - If you encounter any game-breaking bugs, just tell yourself it's a "feature" that adds excitement. Then please report it immediately because it's definitely not a feature. 😅[/p][p]
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