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Experimental Branch on v0.62.03

The social and relationships overhaul is turning out to be more extensive than anticipated, so once again I've released the update on the experimental branch first.

Every character now has three possible relationship types with every other character - biological, legal and romantic. When starting a new game there is a new setup page for specifying these relationships:



In addition to the existing opinion value, a new "attraction" value has been added. When the relevant interaction choice is activated, potential partners will observe and judge your every move.

If a potential partner loves Spirituality, then sitting on a bench will make you more attractive to them. If they hate Eating, they will be disgusted by excessive food consumption habits.



The attraction system naturally extends to the jobs you might be motivated to pursue - has someone with a Prestige addiction caught your eye? Find work as a Surgeon or Investment Banker and they will fall madly in love.



Finally, the new Marriage passion gives you options for starting and ending a government-recognized union between two people.