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Update Notes For v0.45.02

Hi everyone, thought I'd add more words to this post explaining why there's been no update to the game in almost 48 hours.

I've been working on a pay rise system which has been the most requested feature (or maybe it's the same person asking multiple times, I didn't check). Since this is a new system it required more time for design and testing.

The crazy 2-3 updates/day of launch week will slow down now especially when I'm working on new and bigger features instead of improving existing content.

[h3]Performance Reviews and Pay Rises[/h3]

For your regular jobs, every 12 months your character will undergo a performance review. When this happens you get some options.



You can only ask for a raise or accept a bonus payment if your work performance is high enough, i.e you are skilled at the job and didn't miss too many hours of work.

The percentage raise/bonus is affected by industry inflation. Workers in a declining industry will have a much smaller potential raise than those in booming industries.



[h3]Update Notes For v0.45.02[/h3]

  • Added yearly performance review for jobs
  • Maximum qualified you can be for a job is capped at 100%
  • List business name in summary when staff quit, etc
  • Business added icon for showing approximate hours your staff can handle
  • Business hours displays stops converting into months if more than 728 hours
  • Adjusted calculation for player business valuation
  • Lowered max contracts at Lemonade Stand to 2
  • Job minimum performance calculation changed to include industry inflation, less economic growth effect and less under/overpayment effect
  • Fixed can change business base job while business is open with a certain click sequence
  • Fixed staff demanding wage increases not accounting for their experience and city policies