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Update Notes For v0.52.12

  • Added House Of Worship site with related activities
  • Added DEGREE:Theology
  • Added Religious Administrator and Religious Preacher job
  • Added mods for different religions and applied them to appropriate cities
  • Added Easy preset difficulty setting
  • Added Tinnitus potential status to Attend Sports Game and Attend Music Concert
  • Added Watch Movie In Theatre to Shopping Mall
  • Start year is moddable
  • Added scrollbar for current policies in Influence and Policies window
  • Adjusted some office amenities and group entertainment power tag levels
  • Reduced space taken by Coffee-tron from 6 to 4
  • Fixed CERT:Security Operations missing HS Diploma requirement

Update Notes For v0.52.00

This update is mainly about improving the asset decay system for a more accurate simulation. Previously, all your business and household assets would lose condition at a fixed rate. You'd buy a set of office computers and some years later they'd all expire at the same time.

Now some assets will only lose condition when they get used by someone. For example, a Delivery Driver spends 100% of their work hours driving so they will wear out their vehicle much faster than a Real Estate Director, who spends only 25% of their work hours driving.



This applies to the household and personal assets as well. When cooking food at home, the oven is only use 50% of the time. On the other hand, a Chef at a restaurant would use it 100% of the time and therefore wear out the oven sooner.



It also means you can do things like buy a ton of trucks for your single person Trucking Company and not worry about them decaying prematurely.

On a separate note, I apologise to the 5.9% of Canadian players who had their maple-covered country relegated to a Steam Workshop mod. Calgary is now available in the base game, although if you're already playing the city using the workshop mod you should keep the mod enabled.

[h3]===0.52.00===[/h3]
  • Added Calgary as base game city
  • Singapore - removed new site spawns from Malaysia parts of the map
  • Switched many assets condition change from time-based to usage-based
  • Removed Sleeping Surface tag from Sofa
  • Business Fitness Centre increased base job hours ~33%
  • Business Real Estate Agency requires Private Transport for some jobs
  • Lots of minor tweaks to different player business job hours, asset usage rates and revenues
  • Business removed reputation gain from completing contracts
  • Business increased reputation gain from completing all jobs each month
  • Changed contract performance display and fail threshold
  • Fixed end of month summary saying contract was completed when it was failed
  • Reduced number of notifications that make a sound

Update Notes For v0.51.14

  • Business monthly foot traffic job hours are ~50% less volatile
  • Business Garden Nursery reduced consumption rate of soil and containers
  • Added Charter Pilot and Commercial Pilot jobs
  • Added Charter Flight player business
  • Added Solo Flight activity to Airport
  • Added Airstrip real estate to Airport
  • Renamed contract "Supply Corporate Offices" to "Supply Corporation"
  • City Explorer preferences show as related items for jobs and educations
  • Fixed business job efficiencies not immediately recalculated when staff hired or fired
  • Fixed business job efficiencies not immediately recalculated when outsource button ticked or unticked
  • Fixed employee XP generator creating too many incompetent characters for certain jobs

Update Notes For v0.51.03

I've rebalanced the default auto action priority values in this update so you may see characters behaving a bit differently. The new values are closer to each other, so there should be less difference between choosing priority 2 and 3 for example.

Note if you've set up custom weightings, those settings will still be used so you might want to reset to try out the new values.



[h3]===0.51.03===[/h3]
  • Adjusted default priority weightings' desire offset upwards
  • Added extra reduction for desire when performing action will overflow hunger and energy bars
  • Business job work hours tooltip includes breakdown between foot traffic and contracts
  • Assets on characters now count towards household floorspace used
  • Added new threshold for XP gain rate (XP gained at faster rate from 50-75% than 75-100%)
  • Changed some notification sounds
  • Increased wealth required for floorspace demand
  • Added tutorial item and help button for City Explorer
  • Changed Auto Actions window help icon to help button with more information
  • Fixed gender icon missing on new game character set up screen
  • Fixed children displayed with moustaches and beards

Update Notes For v0.50.12

  • Fixed crash when firing someone and then hovering over business job icons