This update is mainly about improving the asset decay system for a more accurate simulation. Previously, all your business and household assets would lose condition at a fixed rate. You'd buy a set of office computers and some years later they'd all expire at the same time.
Now some assets will only lose condition when they get used by someone. For example, a Delivery Driver spends 100% of their work hours driving so they will wear out their vehicle much faster than a Real Estate Director, who spends only 25% of their work hours driving.

This applies to the household and personal assets as well. When cooking food at home, the oven is only use 50% of the time. On the other hand, a Chef at a restaurant would use it 100% of the time and therefore wear out the oven sooner.

It also means you can do things like buy a ton of trucks for your single person Trucking Company and not worry about them decaying prematurely.
On a separate note, I apologise to the 5.9% of Canadian players who had their maple-covered country relegated to a Steam Workshop mod. Calgary is now available in the base game, although if you're already playing the city using the workshop mod you should keep the mod enabled.
[h3]===0.52.00===[/h3]
- Added Calgary as base game city
- Singapore - removed new site spawns from Malaysia parts of the map
- Switched many assets condition change from time-based to usage-based
- Removed Sleeping Surface tag from Sofa
- Business Fitness Centre increased base job hours ~33%
- Business Real Estate Agency requires Private Transport for some jobs
- Lots of minor tweaks to different player business job hours, asset usage rates and revenues
- Business removed reputation gain from completing contracts
- Business increased reputation gain from completing all jobs each month
- Changed contract performance display and fail threshold
- Fixed end of month summary saying contract was completed when it was failed
- Reduced number of notifications that make a sound