1. This Grand Life 2
  2. News

This Grand Life 2 News

Update Notes For v0.53.18

  • Auto actions increased bonus desire for activities that increase very low needs

Update Notes For v0.53.17

Debts are now partially repayable



The Office Park was getting a bit crowded so a Corporate Office has been added and jobs split between the two sites



Finally, there's a new Community Hall site which will be important for the next major feature I'm currently working on - Passions and Hobbies!



[h3]===Version 0.53.17===[/h3]
  • Allow partial repayment of debts when repaying early
  • Add Community Hall site
  • Add Donate To Charity, Play Basketball, Play Bingo, Volunteer Gardening to Community Hall
  • Add Corporate Office site
  • Moved some jobs from Office Park to Corporate Office
  • Changed spawn parameter for Office Park to lower density areas
  • Add Administrative Assistant, Executive Assistant, Chief Of Staff jobs
  • School Principle and Medical Director jobs adjusted XP to include XP:Administration
  • Ask Strangers For Money has Embarrassed potential status
  • Scavenge Trash Cans replaced Body Smell potential status with Food Poisoning
  • Collect Pension money received is reduced as net worth increases
  • Collect Pension and Collect Scholarship time reduced from 10 to 5
  • Double-clicking in-game search filters clears existing text
  • Search window filter text persists when opening/closing window
  • Updated legal working age and retirement age functionality to be more consistent with other activity limitations
  • Include estimated value in real estate tooltip for properties on sale
  • Fix when selected person decides to do action with activities window open, window not refreshing to prevent player from doing the same limited action twice

Update Notes For v0.53.00

This update adds fixed assets to the Furniture Store.



These assets, such as a Renovated Kitchen or Wall Aquarium, will reduce your floorspace desire.



They are attached to the property itself and won't move when you leave, so consider whether the cost is worth its usefulness.

As your net worth increases, your characters will want fancier improvements so the cost of these assets will also increase.

Business Revenue is now adjustable from the Difficulty setting screen.



There is now an auto-enrol system where your child will be enrolled in the next education at the same school after completing their current one. You can still withdraw a child from the education if you want to change schools (or for other reasons).



[h3]===0.53.00===[/h3]
  • Adjust floorspace desire calculation to better account for multiple household members
  • Add functionality for increasing price of activities, assets and utilities based on net worth
  • Add functionality for assets to decrease desire for floorspace at home
  • Add functionality for fixed assets in household that stay with the property when moving home
  • Add functionality for spending on activities to be tax deductible and earnings from activities to be non-taxable
  • Add a bunch of home makeover assets to Furniture Store
  • Add Donate To Religion to House Of Worship site
  • Ask Strangers For Money earnings are not taxed
  • Add business revenue slider to difficulty settings
  • Remove icon showing preferences for buying action in shopping window
  • Implement auto-enrol for Grade School educations
  • Extend allowed age range for Grade School educations
  • Business auto inventory purchase changed to consume fixed number of hours each month
  • Fixed new game setup children with an even-numbered age not having auto-ticked education
  • Fixed can't find Airstrip from business set/change location menu

Update Notes For v0.52.12

  • Added House Of Worship site with related activities
  • Added DEGREE:Theology
  • Added Religious Administrator and Religious Preacher job
  • Added mods for different religions and applied them to appropriate cities
  • Added Easy preset difficulty setting
  • Added Tinnitus potential status to Attend Sports Game and Attend Music Concert
  • Added Watch Movie In Theatre to Shopping Mall
  • Start year is moddable
  • Added scrollbar for current policies in Influence and Policies window
  • Adjusted some office amenities and group entertainment power tag levels
  • Reduced space taken by Coffee-tron from 6 to 4
  • Fixed CERT:Security Operations missing HS Diploma requirement

Update Notes For v0.52.00

This update is mainly about improving the asset decay system for a more accurate simulation. Previously, all your business and household assets would lose condition at a fixed rate. You'd buy a set of office computers and some years later they'd all expire at the same time.

Now some assets will only lose condition when they get used by someone. For example, a Delivery Driver spends 100% of their work hours driving so they will wear out their vehicle much faster than a Real Estate Director, who spends only 25% of their work hours driving.



This applies to the household and personal assets as well. When cooking food at home, the oven is only use 50% of the time. On the other hand, a Chef at a restaurant would use it 100% of the time and therefore wear out the oven sooner.



It also means you can do things like buy a ton of trucks for your single person Trucking Company and not worry about them decaying prematurely.

On a separate note, I apologise to the 5.9% of Canadian players who had their maple-covered country relegated to a Steam Workshop mod. Calgary is now available in the base game, although if you're already playing the city using the workshop mod you should keep the mod enabled.

[h3]===0.52.00===[/h3]
  • Added Calgary as base game city
  • Singapore - removed new site spawns from Malaysia parts of the map
  • Switched many assets condition change from time-based to usage-based
  • Removed Sleeping Surface tag from Sofa
  • Business Fitness Centre increased base job hours ~33%
  • Business Real Estate Agency requires Private Transport for some jobs
  • Lots of minor tweaks to different player business job hours, asset usage rates and revenues
  • Business removed reputation gain from completing contracts
  • Business increased reputation gain from completing all jobs each month
  • Changed contract performance display and fail threshold
  • Fixed end of month summary saying contract was completed when it was failed
  • Reduced number of notifications that make a sound