May Round-Up! 🍖
[h3]Welcome back seedlings! [/h3][p]
Have you noticed Strange Seed is a bit different from how it was two months ago? That's right, we've introduced multiple updates to the game over the last two months! Let's jump right in and see what's new!
[/p][h2]Sneaky Updates[/h2][p]Throughout April and May, we’ve been sneaking in an array of control optimizations, control bug fixes, new content and more to flesh out the demo! Here are a couple of highlights:
Pink blob can now glide with beetle wings!
Certain NPCs now have tombstones, and some can be revived for a cost...[/p][p][/p][p]Scroll down to the bottom of this blog post for the full list of changes. [/p][h2]Steam Events[/h2][p]
You can also find our pink blob in multiple events in May. We started the month with Indie Assemble, a global indie game festival organized by Excaliber. With 600 development studios participating, this event showcased over 1,000 released titles and upcoming games from May 5 to May 11.
We also collect creatures… with our bellies. Right after Indie Assemble, from May 12 to May 19, we took part in the Creature Collector Fest alongside many other titles that feature unique and bizarre creatures!
[/p][h2]Strange Creatures by Our Fans[/h2][p]Before we wrap up today’s blog post, let’s check out what peculiar life forms our community came up with during May!
We don’t currently have frogs in the Strange Seed but that doesn’t seem to stop our players from making their own! Here is an attempt by Chonk to recreate the amphibian in the game. There’s even a tadpole stage being shared on the Discord channel!
This gentleman named Scrunkly is the creation of Grimluck the Golem. Not sure if this is intentional but the stag beetle mandibles do resemble a moustache, and pairs quite well with the hat.
And finally, we have the Wiggler from Chile Dawg, a creature that's 90% neck. If you don't want to drown, just evolve your neck longer than the water level.
If you're interested in sharing your own creature creations, join our Discord server!
That's all for May. See you all next month, and follow us on Twitter, YouTube and TikTok for all the latest news (and memes) of Strange Seed!
[/p][h3]April 5 & April 10 updates:[/h3]
[/p][h3]May 12 & May 14 updates:[/h3]
Have you noticed Strange Seed is a bit different from how it was two months ago? That's right, we've introduced multiple updates to the game over the last two months! Let's jump right in and see what's new!
[/p][h2]Sneaky Updates[/h2][p]Throughout April and May, we’ve been sneaking in an array of control optimizations, control bug fixes, new content and more to flesh out the demo! Here are a couple of highlights:
[/p][h2]Strange Creatures by Our Fans[/h2][p]Before we wrap up today’s blog post, let’s check out what peculiar life forms our community came up with during May!
If you're interested in sharing your own creature creations, join our Discord server!
That's all for May. See you all next month, and follow us on Twitter, YouTube and TikTok for all the latest news (and memes) of Strange Seed!
[/p][h3]April 5 & April 10 updates:[/h3]
- [p] Hey! Are you a murder hobo!? Well guess what, now you can kill EVERYTHING!
[/p] - [p] ... as a result, a small number of previously unavailable creature parts can now be found
[/p] - [p] Tombstones: some unique enemies leave a tombstone behind; few of these allow you to revive the enemy (for a price)
[/p] - [p] Faster recovery after attacks, so now you can quickly use two separate attacks, or more easily attack then block
[/p] - [p] More fixes to prevent compost balls from getting stuck on their way to the pit
[/p] - [p] Fixed bug causing slow startup time for the game from Steam
[/p] - [p] New / different sound when you die
[/p] - [p] Fixed missing Playstation controller icon in UIs
[/p] - [p] Fixed tombstone issues (not loading when they should, loading when they shouldn't)
[/p] - [p] Fixed jump animation not triggering sometimes
[/p] - [p] Added a new Arms part for killing Rosa
[/p] - [p] Fixed the dark grey ground splotch that appeared after dying
[/p] - [p] Fixed the weird shimmer that appeared on objects sometimes (specular aliasing)
[/p] - [p] Fixed wings issues (t-posing during attack, giant size when using geoduck head)
[/p]
[/p][h3]May 12 & May 14 updates:[/h3]
- [p] No more snake minigame in DNA recombination -- snake haters rejoice!
[/p] - [p] ... but, DNA recombination can now lose Mystery Liquid (we'll add a new source of it soon)
[/p] - [p] Glide ability added, for all fly/glide parts hold down jump to transition to gliding
[/p] - [p] Base climb angle increased (so it's easier to climb now)
[/p] - [p] Improved animation transitions during attacks
[/p] - [p] Some graphical updates in various areas (hopefully improvements)
[/p] - [p] Better camera tracking for fast-moving creatures (especially flying / falling ones)
[/p] - [p] Better collider positioning for bipedal / vertical creatures
[/p] - [p] Camera auto-zoom out for bigger creatures
[/p] - [p] Geoduck neck no longer bumps everything and anything (but as a result, it will clip into walls freely)
[/p] - [p] Updated transition animation when moving between scenes
[/p] - [p] Drowning bar now depletes instead of fills
[/p] - [p] Tombstone for Rosa now gives out her arms if you missed them
[/p] - [p] Bug fix: player controls no longer lock up when using jump + attack while being attacked
[/p] - [p] Bug fix: player controls no longer lock up when shooting ranged attacks into the void
[/p] - [p] New creature shrine available somewhere in Honey Cliffs
[/p] - [p] Fixed sun in cliffs and beach passing through objects
[/p] - [p] Fixed Rosa's tombstone position
[/p] - [p] Fixed Rosa bossfight not doing any damage to player (oops)
[/p] - [p] You can now murder the sweet, innocent race organizer
[/p]