September dev log: adding skin swapping
This month we added a material and color user interface. Every creature has its own skin, and now that skin can be applied to others and recolored. Here's a quick video:
[previewyoutube][/previewyoutube]
… I have a personal compulsion to make everything neon, but normal colors work just fine too.
This was pretty complex to set up because of all the small details: tying into our evolve system; making decisions for sub-parts and special cases; and accounting for a variety of shaders. All that said, the feature was completed within the allotted time (there are still future improvements to make, of course).
Other things we completed this month:
Headed into October, we’re working on controller implementation, combat polish, and some new environments. By the end of the month, we'll also revamp our Steam store page with a bunch of new assets -- exciting!
Thanks for reading!
[previewyoutube][/previewyoutube]
… I have a personal compulsion to make everything neon, but normal colors work just fine too.
This was pretty complex to set up because of all the small details: tying into our evolve system; making decisions for sub-parts and special cases; and accounting for a variety of shaders. All that said, the feature was completed within the allotted time (there are still future improvements to make, of course).
Other things we completed this month:
- New creatures: tortoise and snake
- Performance testing and work within scenes to improve FPS for low-end devices
- Some dance animations (just for fun… for now)
- Continued improvements on AI movement via the NavMesh
- Started on ambient enviro sounds, bugfixes for existing creature sounds
Headed into October, we’re working on controller implementation, combat polish, and some new environments. By the end of the month, we'll also revamp our Steam store page with a bunch of new assets -- exciting!
Thanks for reading!