Bugfixes version 1.0.3
Told you we would get 1.0.3 soon as well. It's currently past midnight for most of the team, but we wanted to make sure these were out as soon as possible, especially the lag situation that was affecting some of you around Silent woods and later. (caused by inventory size increase, it seems)
Here is the full list
Version 1.0.3
[h2]MAJOR BUG FIXES[/h2]
- Massive optimisation related to lags in the game with dialogues and inventory as the game progresses for some players
[h2]BUG FIXES[/h2]
- Solved and issued where the game could sometimes detect a controller as being connected twice with some models.
- Solved issue introduced with 1.0.2 where the augments could not be altered under certain conditions
- Solved an issue where hidden triggers for quests or still locked quests would show a yellow ? with no active quest
- Solved an issue with some porbles where their shadow animation was missing, causing some graphical errors
- Revised some quests where the steps weren't triggering for some players
[h2]OPTMIZATION[/h2]
- The issue was solved where some looped SFX were ignoring the volume setting
- Dar in the fusion lab finally has their portrait loading in all cases as it should from the start
- Optimised some momentum gains based on player feedback
- Changed some dialogues and quest descriptions for better clarity
[h2]QOL[/h2]
- McAfee has already whitelisted our affected game files, and we expect the other antivirus companies that are reporting the same false red flags to do the same soon.
[hr][/hr]
Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.
Here is the full list
Version 1.0.3
[h2]MAJOR BUG FIXES[/h2]
- Massive optimisation related to lags in the game with dialogues and inventory as the game progresses for some players
[h2]BUG FIXES[/h2]
- Solved and issued where the game could sometimes detect a controller as being connected twice with some models.
- Solved issue introduced with 1.0.2 where the augments could not be altered under certain conditions
- Solved an issue where hidden triggers for quests or still locked quests would show a yellow ? with no active quest
- Solved an issue with some porbles where their shadow animation was missing, causing some graphical errors
- Revised some quests where the steps weren't triggering for some players
[h2]OPTMIZATION[/h2]
- The issue was solved where some looped SFX were ignoring the volume setting
- Dar in the fusion lab finally has their portrait loading in all cases as it should from the start
- Optimised some momentum gains based on player feedback
- Changed some dialogues and quest descriptions for better clarity
[h2]QOL[/h2]
- McAfee has already whitelisted our affected game files, and we expect the other antivirus companies that are reporting the same false red flags to do the same soon.
[hr][/hr]
Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.