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Portal Fantasy News

Bugfixes version 1.0.11

Hey there. As you noticed we got slowed down this week. Unfortunately the blackout that affected some parts of Europe affected many of us.

But we are back and ready for more improvements.

Apart from fixes this version includes an improvement requested by some Steam Deck users. We increaced the font size there. Hopefully this will help you all and avoid any eye strain. Let us know what you think if you are using one.

We are still working on other QOLs like Steam cloud save and will keep you posted when those come out


Here is the full list for version 1.0.11



[h2]MAJOR BUG FIXES[/h2]
- The Golden Gorge cave merchant finally sells shovels as intended. (Sorry, they thought they were just supposed to show how pretty they were.)

71JZYJOO

[h2]BUG FIXES[/h2]
- The sign inside the Acorn Village town hall now shows the intended text
- Fixed the unreachable recipe behind the pink tree in Silent Woods
- Stella now shows her portrait when speaking in Silent Woods as intended
- Fixed some situations where wild porbles would spawn with some health missing


[h2]OPTMIZATION[/h2]
- Several collisions in different maps have been improved to allow a better passage and movement in those areas.

[h2]QOL[/h2]
- Larger font for the Steam Deck to help with a more comfortable play and to alleviate a bit for anyone with some minor eyesight issues


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Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.

Bugfixes version 1.0.10

Never has a detour taken so long. This is the 3rd fix to the same quest, but from recent reports, it finally seems we covered all potential paths that could lead to blockages there.

Also in this update we tracked down why some naughty wisps were still causing damage even while they were blue.

As usual, on Sunday the team takes the time off, so no update tomorrow.

We want to do some QOLs next week based on some feedback we got from you and the way you guys play the game, so keep an eye out for those

Here is the full list

Version 1.0.10


[h2]MAJOR BUG FIXES[/h2]
- Introduced yet another fix for yet another scenario of the Detour quest (never has a detour taken so much more time)


[h2]BUG FIXES[/h2]
- Colliders in wrong spot for flipped objectswhich was the case of some trees in Storm Coast (sorry folks no more hugging the trees there)
- Fix wisps sometimes causing damage after idling in friendly mode
- Fixed a certain secret passage to the Under City that was not working under certain circumstances


[h2]OPTMIZATION[/h2]
- One Step Ahead passive's Initial momentum boost was optimized
- Several platforms puzzles and collisions have been improved to allow a more fluid feel
- Various quest fixes for potential play routes that could cause blocks or weird behaviours


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Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.

Bugfixes version 1.0.8 and 1.0.9

Another back to back update versions. Just take this opportunity to say it's your reports and that allow us to tackle the issues as fast as we can


Here is the full list

Version 1.0.8 & 1.0.9



[h2]MAJOR BUG FIXES[/h2]
- 3rd Catacomb Boss boss battle, where it would not play the animation in some cases
- Detour Quest update, where if the player avoided fighting Yves it could mess up the quest
- Shaman dialogue now plays correctly for all players, allowing the quest to progress.


[h2]BUG FIXES[/h2]
- Image fixes for some porbles that were displaying incorrectly in some areas
- Image fixes in some passives
- Bug fixed where moving platforms would not re-activate after using the settings menu, forcing another menu to be opened to solve it
- Crystal Shovel treasure(s) fixed
- Distwirl Plain moving platform fixes
- Fabled chests giving you actual majesty stones and not majesty stone recipes (upsy, if you got affected by this, reach out to Haron )


[h2]OPTMIZATION[/h2]
- Some passive icons were resized for better looks
- Improvements in some porbles animations' alignments
- Update to the low FPS detection logic so that it does not count when the game is inactive.



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Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.

Bugfixes version 1.0.7

Ok lots of stuff in this one so we will just go straight into the full list

Version 1.0.7


[h2]MAJOR BUG FIXES[/h2]
- The Grim Spiral quest not finishing in certain conditions has now been fixed
- Dustwhirl plain platform fix to avoid a frozen platform under certain conditions
- 3rd Dungeon puzzles reset on exit to avoid specific situations where the player would get locked out
- Solved an issue where, under certain conditions, Axolil could cause battles to crash


[h2]BUG FIXES[/h2]
- Fixed Lambast passive icon
- Aqua cove shows its name on the portal map
- Underwater Porble on Storm Keep is no longer inaccessible due to the colliders
- Sturdy hat no longer glitches (sorry, no hat for you, Backrooms)
- Various level design collision and problematic tiles tweaks across many maps
- Fabled Chest content fix to give out majesty stones ( and not it's recipes)


[h2]OPTMIZATION[/h2]
- NPCS will stop moving when any player menu is open
- Improved in-battle feedback when Lambast is in effect
- Improved description for gears that grant Reflect
- Masked Man on Golden Gorge now gives you a shovel for his quest step in case you don't have one
- The merchant in Golden Gorge cave now also sells a shovel
- All varieties of shovels have been revisited to avoid situations where they don't work

[h2]QOL[/h2]
- A low FPS message displays in Battles when detected
- New prizes on the wheel of fortune (fortune's sway)
- Black market seller shops are now available
- Bigger inventory for the Dream Merchant shop


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Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.

Bugfixes version 1.0.6

With this update, we had to make a hard decision.
Our colouring system was causing some issues in some porbles and causing errors when players tried to evolve them.
We are working on fixing it, but it will take some days to have them all working as intended. So we opted for a bit more dramatic move. You should be able to evolve all porbles that can be evolved to Majesty 3 fine. But in the cases where the dyes would cause a problem, the dyes will be removed.
To make up for this, a COMPENSATION CODE TO BE RELEASED IN THE NEXT FEW DAYS which will include enough dyes to set your porbles back to being the living canvas you always wanted.

We are also aware of some areas that are causing some issues with quest progress, and we are fixing them (many already are in test stage) and will be pushed as soon as possible, hopefully tomorrow

Here is the full list of this update log

Version 1.0.6



[h2]MAJOR BUG FIXES[/h2]
- Fixed an error when evolving to Majesty 3 with dyed porbles for some species that was causing errors and not allowing the evolutions. In those cases, the Porble will evolve but lose custom colours. (COMPENSATION CODE TO BE RELEASED IN THE NEXT FEW DAYS)


[h2]BUG FIXES[/h2]
- Prevention of the Fusion UI from allowing you to place 1st level majesty stones when doing more advanced majesty evolutions in some altars.
- Some baddie battles with broken Porbles (black boxes) were fixed
- Image fixes in some porbles



[h2]OPTMIZATION[/h2]
- Moving platforms now pause when players open menus, avoiding void falls
- Cleaning of some dialogues (minor typos)

[h2]QOL[/h2]
- Carry on work with the antivirus companies to fully whitelist all files in the game to prevent false risk warnings


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Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.