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Bugfixes version 1.0.12 & 1.0.13

Between bank holidays, a couple of Spring colds in the team, this update took a bit longer.

But it is a meaty one. In fact, so meaty that we ended up fusing 2 releases in one.


Version 1.0.12 / 1.0.13


[h2]MAJOR BUG FIXES[/h2]
- Fixed some situations where crafted shovels would not work as planned
- Issue fixed with the dragon cave where players could get stuck in a loop.
- Majesty 2 and Majesty 3 Steam achievements should trigger now if they didn't work for you in the past (if you start the game, they will appear)


[h2]BUG FIXES[/h2]
- Fable chest can no longer give recipes for majesty stones, but will give majesty stones instead
- Fixed merchant in Under City, where, in some cases, purchases were not possible
- Fixed issue with recipe access in Springbloom
- Fixed a scenario where, after Silent Woods, Rudder conversation would not trigger the next quests immediately.
- Fixed Animkiig NPC animation not playing
- Fixed the hermit quest gate not opening after the end of the quest at Clear Water Crater, unless the game was restarted for some players
- Added extra support for NPC appear effect, which should remove the possibility of NPCS not spawning when they should.
- Fix for Dread Form and Eldritch Nightmate battle icons
- Majesty stones made Tier 3 treasure drop rather than Tier 4


[h2]OPTMIZATION[/h2]
- Improved some colliders in several maps to allow better passage and more fluid movement
- Improved Springbloom puzzle system since there was a chance players could lock themselves out after a specific set of actions.
- The End Game message has been rewritten to avoid confusion
- Updating default icon for gear effects
- Official controller input icons for Steam Deck
- Adding placeholders for status in-battle status effects + tooltips (working on the final ones as fast as possible, but wanted to give you guys something there already)
- Added some improvements that should support more controller models (do let us know in the Steam forums if this affects you still)


[h2]QOL[/h2]
- The Portal maps now highlight when you unlock a new map inside a biome
- Redeem codes have been removed from the main menu, to avoid a situation where players would redeem the codes before starting a new game, and items would be lost (and caused some issues with players with keyboards? )

QG78VWCM


There are some issues we are still investigating and solving as soon as possible

- In the Steam Deck, due to the increase of font in some areas the font overflows
- Reports of lag in some battles
- Player reports of battles freezing after a certain point (we are investigating what item , skill, porble is causing it)

If you have anything else we haven't spotted, please reach out to us in the Steam forum or just add Haron as friend (they live in Steam now)
https://steamcommunity.com/profiles/76561199527335829/

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Thanks for the support, and we will carry on trying to make Portal Fantasy the best game we can make.
Found something weird in the game? Please report it in the Steam discussion group, and we will try and sort it as fast as possible.