Demo update Version 0.003 - I do speak Português, I can speak Ingles
You told us you didn’t like the font and we listened. Our new custom-made non-pixelated font is now available for your eyeball comfort.
For comparison, this is the old font:

And this is the new one:

Much easier to read, don’t you think? What was that? English is not your language? Worry not, we've got you covered. We have 2 new fully supported fonts for

The game also has the option for Chinese, Japanese, and Korean but those are still in the works and are not optimized, so you might find them hard to read or out of place (or even just not working) in some places.
Talking of optimizing, we carry on improving the game's performance. We have upgraded the game engine, so you will see that the game is much smoother when you move and does not stutter like it did in some of the busier map areas.

And since you can move so well, now you can hunt for more items all over the map. We have reduced the size of items that are in boxes, chests, bushes… well, basically everywhere.

Thanks, Dylan for this great meme and you should check out his energetic playthrough of our demo.
This adds a bit more realistic perspective as it made no sense for berries to be as big as you. Also, stop stealing all the berries. The berry farmer is after you.
Another thing you all asked for was to understand better what kind of damage was being done in the battles. And it makes sense if we are building a strategic battle system. So now the damage is colour-coded, and has a written label identifying what kind it is and its source. Prettier and efficient.

Our desert now has 2 new types of traps
Give them a try and let us know what you think

That’s it for now. There were some bugs that you reported which also got fixed, but if you find any more please let us know in our community hub as we want to build this game with you.
We are continuously working on the game and hope to bring you full support for Chinese, Japanese and Korean very soon, as well as the so-desired PVP.
Keep an eye on our socials, as we will be giving some sneak peeks into the dungeons and evolution.
[hr][/hr]
Thank you for reading this development diary for Portal Fantasy. We will keep them coming until the game is finished, and if you are interested, please add the game to your wishlist on STEAM!
https://store.steampowered.com/app/2464460/Portal_Fantasy
About the game Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.
For comparison, this is the old font:

And this is the new one:

Much easier to read, don’t you think? What was that? English is not your language? Worry not, we've got you covered. We have 2 new fully supported fonts for
- Portuguese (PT-BR)
- Spanish (ES)

The game also has the option for Chinese, Japanese, and Korean but those are still in the works and are not optimized, so you might find them hard to read or out of place (or even just not working) in some places.
Talking of optimizing, we carry on improving the game's performance. We have upgraded the game engine, so you will see that the game is much smoother when you move and does not stutter like it did in some of the busier map areas.

And since you can move so well, now you can hunt for more items all over the map. We have reduced the size of items that are in boxes, chests, bushes… well, basically everywhere.

Thanks, Dylan for this great meme and you should check out his energetic playthrough of our demo.
This adds a bit more realistic perspective as it made no sense for berries to be as big as you. Also, stop stealing all the berries. The berry farmer is after you.
Another thing you all asked for was to understand better what kind of damage was being done in the battles. And it makes sense if we are building a strategic battle system. So now the damage is colour-coded, and has a written label identifying what kind it is and its source. Prettier and efficient.

Our desert now has 2 new types of traps
- Sawblades
- Quicksand (an area where you can’t jump)
Give them a try and let us know what you think

That’s it for now. There were some bugs that you reported which also got fixed, but if you find any more please let us know in our community hub as we want to build this game with you.
We are continuously working on the game and hope to bring you full support for Chinese, Japanese and Korean very soon, as well as the so-desired PVP.
Keep an eye on our socials, as we will be giving some sneak peeks into the dungeons and evolution.
[hr][/hr]
Thank you for reading this development diary for Portal Fantasy. We will keep them coming until the game is finished, and if you are interested, please add the game to your wishlist on STEAM!
https://store.steampowered.com/app/2464460/Portal_Fantasy
About the game Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.