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Portal Fantasy News

I have a dream....of pigeons?

[h2]Pigeon Island[/h2]

We have heard you. Those pigeons in the town square? They are so much fun to run to them and make them fly. A childhood pleasure for many.
But what if we could make it bigger?
Like a whole island of it. Well just speak to Granny and she will send you to Pigeon Island. Where our dreams will be made real




There is only one problem. Our island is kinda...empty.



But that is where you can come and help us.
We are using a mix of magic and technology and turning each one of your follows on our TikTok into a pigeon.
Yes, magic. Not adding them manually...no. That would be insane.



[h2]Cool Guy[/h2]

With Pigeon Island a new NPC showed up in town as well. He is the Cool Guy. And he will say anything you tell him to say. Because he is just here for the cool vibes.



You can find them next to the notice board (You know the one that informs you of the berry thief)



The way it works is every few days we will post the new sentence on Tiktok and the most-liked comment on that post will be part of the game for a few days.
And yes we have had some high-quality comments.... never mind




[h2]Conclusion[/h2]

So if you want to try and break the game and our sanity by adding too many pigeons follow us on tiktok https://www.tiktok.com/@portalfantasyio. And look up the latest post about the cool guy to try and get them to say your sentence of choice.

2 opportunities to literally be part of the game and make it more chaotic than usual.


[hr][/hr]


Thank you for reading this development diary for Portal Fantasy. We will keep them until the game is finished, and if you are interested, please add the game to your wishlist on STEAM!

https://store.steampowered.com/app/2464460/Portal_Fantasy

About the game Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.






Demo update Version 0.003 - I do speak Português, I can speak Ingles

You told us you didn’t like the font and we listened. Our new custom-made non-pixelated font is now available for your eyeball comfort.

For comparison, this is the old font:



And this is the new one:



Much easier to read, don’t you think? What was that? English is not your language? Worry not, we've got you covered. We have 2 new fully supported fonts for
  • Portuguese (PT-BR)
  • Spanish (ES)





The game also has the option for Chinese, Japanese, and Korean but those are still in the works and are not optimized, so you might find them hard to read or out of place (or even just not working) in some places.

Talking of optimizing, we carry on improving the game's performance. We have upgraded the game engine, so you will see that the game is much smoother when you move and does not stutter like it did in some of the busier map areas.



And since you can move so well, now you can hunt for more items all over the map. We have reduced the size of items that are in boxes, chests, bushes… well, basically everywhere.



Thanks, Dylan for this great meme and you should check out his energetic playthrough of our demo.

This adds a bit more realistic perspective as it made no sense for berries to be as big as you. Also, stop stealing all the berries. The berry farmer is after you.


Another thing you all asked for was to understand better what kind of damage was being done in the battles. And it makes sense if we are building a strategic battle system. So now the damage is colour-coded, and has a written label identifying what kind it is and its source. Prettier and efficient.



Our desert now has 2 new types of traps
  • Sawblades
  • Quicksand (an area where you can’t jump)

Give them a try and let us know what you think



That’s it for now. There were some bugs that you reported which also got fixed, but if you find any more please let us know in our community hub as we want to build this game with you.

We are continuously working on the game and hope to bring you full support for Chinese, Japanese and Korean very soon, as well as the so-desired PVP.

Keep an eye on our socials, as we will be giving some sneak peeks into the dungeons and evolution.



[hr][/hr]



Thank you for reading this development diary for Portal Fantasy. We will keep them coming until the game is finished, and if you are interested, please add the game to your wishlist on STEAM!

https://store.steampowered.com/app/2464460/Portal_Fantasy

About the game Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.






Demo update Version 0.003 - I do speak Português, I can speak Ingles

You told us you didn’t like the font and we listened. Our new custom-made non-pixelated font is now available for your eyeball comfort.

For comparison, this is the old font:



And this is the new one:



Much easier to read, don’t you think? What was that? English is not your language? Worry not, we've got you covered. We have 2 new fully supported fonts for
  • Portuguese (PT-BR)
  • Spanish (ES)





The game also has the option for Chinese, Japanese, and Korean but those are still in the works and are not optimized, so you might find them hard to read or out of place (or even just not working) in some places.

Talking of optimizing, we carry on improving the game's performance. We have upgraded the game engine, so you will see that the game is much smoother when you move and does not stutter like it did in some of the busier map areas.



And since you can move so well, now you can hunt for more items all over the map. We have reduced the size of items that are in boxes, chests, bushes… well, basically everywhere.



Thanks, Dylan for this great meme and you should check out his energetic playthrough of our demo.

This adds a bit more realistic perspective as it made no sense for berries to be as big as you. Also, stop stealing all the berries. The berry farmer is after you.


Another thing you all asked for was to understand better what kind of damage was being done in the battles. And it makes sense if we are building a strategic battle system. So now the damage is colour-coded, and has a written label identifying what kind it is and its source. Prettier and efficient.



Our desert now has 2 new types of traps
  • Sawblades
  • Quicksand (an area where you can’t jump)

Give them a try and let us know what you think



That’s it for now. There were some bugs that you reported which also got fixed, but if you find any more please let us know in our community hub as we want to build this game with you.

We are continuously working on the game and hope to bring you full support for Chinese, Japanese and Korean very soon, as well as the so-desired PVP.

Keep an eye on our socials, as we will be giving some sneak peeks into the dungeons and evolution.



[hr][/hr]



Thank you for reading this development diary for Portal Fantasy. We will keep them coming until the game is finished, and if you are interested, please add the game to your wishlist on STEAM!

https://store.steampowered.com/app/2464460/Portal_Fantasy

About the game Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.






Demo update Version 0.002 - Auto login, new desert, and Groobeet breakdancing

Oh man, so many new cool things. Ok, ok, let us focus here.

[h3]Auto login[/h3]



First things first. Full Steam auto-login. No more messy inserting emails or logging in using your gamer fingers. Those will be reserved for your journey through the world of Portal Fantasy.
If this is your first time in the demo, you will see a screen asking you to choose your game name (the name that the other players will see you as in the world).



[h3]Valeria[/h3]

Thanks to all the feedback from you guys and the lovely content creators who have been streaming us, we have made several 'quality of life' improvements. Some examples are:
  • Pointing out the healing fountain after the tutorial battle (we know many missed it)
  • Jeejee now moves to point out which door you can go through to choose your first porble.
  • Teakka quest has been expanded so it is clearer where you can find them.
  • Now when you start typing to chat with the other players, a speech bubble appears above your head.


And the best improvement of all... Groobeet now breakdances. What do you mean you never saw a turtle-like creature breakdancing? Well go and check them out for yourself then.



[h3]Desert[/h3]

The whole map layout was improved. New look, new critters (you can find some scorpions and lizards moving around), and more spikes. Because everyone needs more spikes.



Even if you have played this map before, you will find it hard to recognise now. And on top of it all, a brand new quest. But be careful, for your choices will matter in this quest.




[h3]Bugs[/h3]

Lots of them were fixed, thanks to you guys reporting them. But many still need fixing. If you think you've found a bug, please report it to us via the Steam community hub or via our discord.
Also, those bushes that turn into oysters – that is not a bug...it's... errrr.... the heat? Magic? Yes, magical heat.

[hr][/hr]

Thank you for reading this development diary for Portal Fantasy. We will keep them coming until the game is finished, and if you are interested, please add the game to your wishlist on STEAM!

https://store.steampowered.com/app/2464460/Portal_Fantasy

About the game Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.






Create worlds for others to explore in creature capturing RPG Portal Fantasy

I adore creature collecting games and Portal Fantasy looks and sounds like it could be quite an interesting spin on the genre, with you creating worlds for people to explore.

Read the full article here: https://www.gamingonlinux.com/2023/11/create-worlds-for-others-to-explore-in-creature-capturing-rpg-portal-fantasy