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Hollow Mine News

Patch Version 1.2.1507 Live

[h3]Patch Notes[/h3]
  • [p]Fix: Enforce camera position to room center for higher rooms.[/p][p][/p]

Patch Version 1.2.1506 Live

[h3]Patch Notes[/h3]
  • [p]Feat: Add skip endgame screen option, for players that already completed the game.[/p]
  • [p]Feat: Increase spear pierce projectile range.[/p]
  • [p]Feat: Multiply enemy nearby alert radius by room alert-radius modifiers.[/p]
  • [p]Fix: Block Swarm buttons until it’s completely loaded.[/p]
  • [p]Fix: Make equipped wearable items not disappear when inventory is full and player is picking up a new wearable item.[/p]
  • [p]Fix: Add a delay before a fight after boss introduction is finished.[/p]
  • [p]Fix: Room count display in Game Over view when player died in Weles Burden Ring Activation room.[/p]
  • [p]Fix: Make player always spawn within room bounds.[/p]
  • [p]Fix: Forest entrance room label.[/p]

Patch Version 1.2.1503 Live

[h3]Patch Notes[/h3]
  • [p]Feat: Add enable/disable bloom effects option checkbox to general settings.[/p]
  • [p]Feat: Increase survival rooms enemy alert radius.[/p]
  • [p]Fix: Constrain spawning enemies, portals etc. within room borders.[/p]
  • [p]Fix: Reduce pit biome bloom effect.[/p]
  • [p]Fix: When room size is small and camera is static the basic center position is set.[/p]

Hollow Mine 1.2 Released

[p]Dear Hollow Miners, I wish to present to you major update 1.2 with new unlock-able character Lost Boy and set of cool updates see major new features and complete changelog below![/p][p][/p][p]Major features:[/p]
  • [p]Lost Boy - New unique unlock-able character. [/p]
[p][/p][p]Primary weapon: Tears[/p][p][/p][p]Guaranteed Ability: Bouncy Projectiles[/p][p]Unique trait: First rolls are always free [/p][p][/p]
  • [p]Final Boss Second Stage - Fight with final boss was extended with second stage[/p]
[p][/p]
  • [p]Hideout & Personal Chest - yes... it's a thing now. Players can deposit and withdraw their items. It's accessible in forest and mine camps. In Forest biome to unlock it 100 coins fee is charged. In Mine biome access is free of charge.[/p]
[p][/p]
  • [p]Boss Introduction - NEW animation[/p]
[p][/p]
  • [p]Camera Upgrade & Room resizing - Now camera was replaced entirely giving access to extra features like zoom in/out and smooth transitions. [/p][p]New behavior was set camera to be static and embrace the whole room. Occasionally when rooms are larger the camera moves behind the player very smoothly and only in top/down directions.[/p][p]When the room is larger and camera moves top/down, there is a small dynamic behavior that moves camera towards the cursor. This is intended to help players see further, it can be disabled in general settings.[/p][p]Room sizes were changed to fit the new camera wide ratio more naturally. Now the rooms are more wider and lower.[/p][p]Why camera changed? Initial camera with dynamic behavior was always an issue - according to player feedback during longer sessions, it was causing motion sick. Some people loved it other experienced unpleasant impressions.[/p][p]Why there is no option to toggle between two camera systems? Maintaining both systems is time consuming. Unfortunately, I switched entire camera backend it would require additional effort to develop previous behavior under new system. Also I wish to focus on next updates and bring more interesting content to the game.[/p][p]I hope you will understand the decision to change camera system. I can't satisfy all parties, but I wish to make the game as accessible as possible and prevent players from experiencing motion sick.[/p]
[p][/p][p][/p][p][/p]
  • [p]Pitchfork - NEW Melee Weapon[/p]
[p][/p][p][/p]
  • [p]Fire Wand - NEW Magic Casting Weapon. It's a new primary weapon for Fire Mage character.[/p]
[p][/p]
  • [p]Decorations & Post FX - Visual improvements like god lights, clouds and special effects were added making game even more vibrant and appealing.[/p]
[p]Before:[/p][p][/p][p]After:[/p][p][/p]
  • [p]Crystal Sarcophagus - NEW Enemy with spawning crystal skull minions ability. It was added to the pool of enemies in Crystal Veins[/p]
[p][/p]
  • [p]Bullet-hell patterns - NEW improved bosses attacks[/p]
[p][/p][p][/p]
  • [p]Weapon Highlights[/p]
[p][/p][p][/p][p]1.2 Changelog:[/p]
  • [p]Added Final Boss Second Stage[/p]
  • [p]Added new camera system static behavior or dynamic based on room size[/p]
  • [p]Added new boss attack: spawning enemies in corners[/p]
  • [p]Added shaky projectiles and bullet patterns[/p]
  • [p]Added Fire Wand weapons and blueprints[/p]
  • [p]Added Pitchfork weapon and blueprints[/p]
  • [p]Added forest and mine hideout rooms [/p]
  • [p]Add personal chests in hideout with persistent state between runs[/p]
  • [p]Added forest hideout unlock for 100 coins[/p]
  • [p]Added Crystal Sarcophagus enemy[/p]
  • [p]Added biome post-processing effect profiles[/p]
  • [p]Added enemy spawn limits for enemies[/p]
  • [p]Added back button to character picker[/p]
  • [p]Added unlocked notification window[/p]
  • [p]Added level backgrounds[/p]
  • [p]Added 2D lights for underground bosses[/p]
  • [p]Added lights to NPCs[/p]
  • [p]Added new find traveler diary achievements[/p]
  • [p]Added new hidden achievement[/p]
  • [p]Adjusted explosive enemies - once explode animation starts it's forced to finish[/p]
  • [p]Increased explosive enemies explode attack radius[/p]
  • [p]Made chests not auto open when room ends in all rooms.[/p]
  • [p]Made ore veins explode when room ends in all rooms.[/p]
  • [p]Adjusted tutorial to communicate that ore veins explodes when room ends.[/p]
  • [p]Added ore veins tip to mine before room ends in main menu[/p]
  • [p]Added player panel level black background[/p]
  • [p]Added resolution change option in general settings[/p]
  • [p]Reworked character picker: select character first, then press Play[/p]
  • [p]Added god lights variations and movement logic in forest biome[/p]
  • [p]Added forest room cloud decorations[/p]
  • [p]Adjusted flower light[/p]
  • [p]Adjusted wall shadow[/p]
  • [p]Added item collection animations for newly unlocked items[/p]
  • [p]Added SFX for unlocks[/p]
  • [p]Added SFX for personal chest[/p]
  • [p]Added boss second-stage SFX[/p]
  • [p]Made forest first room bigger[/p]
  • [p]Made All rooms wider and lower[/p]
  • [p]Made crystal swarm/survival/fortress rooms larger[/p]
  • [p]Made hell swarm/survival/fortress rooms larger[/p]
  • [p]Made pit swarm/survival/fortress rooms larger[/p]
  • [p]Made before-boss room smaller[/p]
  • [p]Improved random mine spawning logic[/p]
  • [p]Increased rare weapon durability[/p]
  • [p]Made dash speed static[/p]
  • [p]Reduced hit-time sleep[/p]
  • [p]Adjusted ground fire collider sizing/placement[/p]
  • [p]Improved travelers’ diaries[/p]
  • [p]Updated tutorial mining board texts[/p]
  • [p]Added popup text when breaking destroyed mine decoration[/p]
  • [p]Added explosive mines animation when room objective is finished[/p]
  • [p]Added mine destroyed breakable decoration when auto-loot penalty triggers[/p]
  • [p]Adjusted unstable kettle action popup sign[/p]
  • [p]Made tutorial dummies drop less experience[/p]
  • [p]Fixed room completion edge cases: prevent “room completed” event from triggering more than once[/p]
  • [p]Fixed reward logic: limit ability pickup to one per cleared room[/p]
  • [p]Fixed cleanup on completion: release lingering projectiles when a room is completed[/p]
  • [p]Fixed swarm room generation[/p]
  • [p]Fixed spawning portals reliability in swarm/survival rooms[/p]
  • [p]Fixed room-finish cleanup: enemy spawn sign now destroys when the room is completed[/p]
  • [p]Fixed combat state: prevent enemies from dying when the player is dead[/p]
  • [p]Fixed pause behavior: pause-mode now pauses time effects on enemies[/p]
  • [p]Fixed spawn coordinates: clamp to room size[/p]
  • [p]Fixed controls settings issues[/p]
  • [p]Fixed key rebinding persistence (preserve rebindings)[/p]
  • [p]Fixed UI navigation: prevent accidental button unselection on Steam Deck[/p]
  • [p]Fixed “game over killed by” text[/p]
[p][/p][p]That's it. I wish you all plenty of diamonds. Good luck![/p][p][/p][p]Michał Parysz[/p]

Patch Version 1.1.1450 Live

[h3]Patch Notes[/h3]
  • [p]Character duplication prevented while teleporting,[/p]
  • [p]Towers were limited to 5 max in the room,[/p]
  • [p]Stamina won't regenerate while game is paused,[/p]
  • [p]Rolling box fixed - gives the drop always and shouldn't stuck[/p]