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Hollow Mine News

1.1 Release is LIVE with Halloween Special Edition

[p][/p][p][/p][p]Dear Hollow Miners, I wish to present to you major update 1.1 with new unlock-able character Paladin, Halloween Special Event and cool updates including new item meta progression. [/p][p][/p][p]Halloween Special Event[/p][p]Hollow Mine has been overrun by Halloween monsters. Defeat the Pumpkin Boss and his minions to claim the Veles’s Claw. Add it to your collection and expand your item pool for future games. This powerful weapon can unleash three melee projectiles at once.[/p][p][/p][p]Event lasts until 07 November 2025 [/p][p](beyond that date Halloween content will be disabled and Veles's Claw won't be unlock-able until next year)[/p][p][/p][p]See below list of all major features.[/p][p][/p][p]Major features:[/p]
  • [p]Paladin - New unique unlock-able character. [/p]
[p][/p][p][/p][p]Unique trait: Heavenly Touch - Lifts the earthly bounds of steel, letting melee strikes soar without limit.[/p][p]
[/p]
  • [p]Pumpkin Boss - is part of Halloween Special Event. Defeat it during your runs and collect your price Veles's Claw unique weapon.[/p]
[p][/p]
  • [p]Veles's Claw - a new unique trident weapon enters Hollow Mine! When attacking with it three melee projectiles appear at once. It's possible to get only during Halloween Special Event. Can be unlocked by defeating the Pumpkin Boss. Once unlocked it will appear in your Collections Window and become part of your item pool. [/p]
[p][/p][p][/p][p]Combination with Paladin's Heavenly Touch unique trait makes it a perfect synergy.[/p][p][/p]
  • [p]Item Meta Progression – Track your progress in the Collections window, found in the main menu. Each unlocked item becomes part of your item pool, making it possible to find as loot or in NPC shops during future runs.[/p]
[p][/p]
  • [p]UI animations and sounds - navigating through UI should be much more enjoyable and visible with new SFX and small animation marking currently selected button.[/p]
[p][/p][p]See below full changelog:[/p][p]
1.0.x Changelog:
[/p]
  • [p]Added tips in the main menu[/p]
  • [p]Reduced attack effects on bosses[/p]
  • [p]Added finish tutorial achievement[/p]
  • [p]Fixed tutorial progress not resetting between sessions[/p]
  • [p]Fixed finish tutorial achievement[/p]
  • [p]Fixed font replacement issues[/p]
  • [p]Fixed unstable waypoints and explosive room issues[/p]
  • [p]Adjusted enemy stats and player ground fire effect[/p]
  • [p]Fixed missing room schemes[/p]
  • [p]Fixed multiple UI and sound issues[/p]
  • [p]Fixed player not spawning correctly after teleporting[/p]
  • [p]Fixed crafting structures not respawning after teleport[/p]
  • [p]Prevented stamina from recharging on weapon swap[/p]
  • [p]Fixed health restoration when equipping rings[/p]
  • [p]Fixed traveler’s diary localization[/p]
  • [p]Fixed room icons and preserved rolling box cost[/p]
  • [p]Fixed enemy animations getting stuck[/p]
  • [p]Stopped final boss soundtrack when the room is completed[/p]
  • [p]Added controller navigation to character picker[/p]
  • [p]Rebalanced abilities and rooms[/p]
  • [p]Fixed fire spell scroll localization[/p]
  • [p]Fixed secret room generation issues[/p]
  • [p]Fixed item splitting and dropping for stackable items[/p]
  • [p]Disabled main menu when init screen is active[/p]
  • [p]Adjusted enemies health and attack balance[/p]
  • [p]Fixed player not spawning in secret rooms[/p]
  • [p]Fixed enemy attack animations[/p]
[p]1.1 Changelog:[/p]
  • [p]Fixed Steam Deck initialization issue causing unintended menu clicks[/p]
  • [p]Added pumpkin boss and pumpkin warrior[/p]
  • [p]Added Paladin character with unlock condition[/p]
  • [p]Added pumpkin environmental structures and pumpkin warrior enemy[/p]
  • [p]Updated room layouts to include pumpkin decorations[/p]
  • [p]Added meta progression system for unlocking items[/p]
  • [p]Added collections window to the main menu[/p]
  • [p]Made Rain of Fire and Ice Nova spells unlock-able items[/p]
  • [p]Fixed guard dialogue triggering twice[/p]
  • [p]Added ability picker highlight animation[/p]
  • [p]Added total max damage statistic[/p]
  • [p]Improved ability picker contrast and added button scale-up animations on selection[/p]
  • [p]Added preferred ability icon to ability and character picker[/p]
  • [p]Replaced crafting table text with “Craft” or “Upgrade”[/p]
  • [p]Added pumpkin boss[/p]
  • [p]Added pumpkin boss attacks[/p]
  • [p]Added Veles Claw Trident weapon[/p]
  • [p]Added unlock announcements for items and characters[/p]
  • [p]Adjusted weapon balance[/p]
  • [p]Added Halloween special edition sign and info button[/p]
  • [p]Added item name and description display in collections window[/p]
  • [p]Added Paladin unlock achievement[/p]
  • [p]Fixed local achievements and unlocks[/p]
  • [p]Added critical hit, navigation, and navigation click sound effects[/p]
  • [p]Added unlock condition for Veles's Claws[/p]
[p][/p][p]No time to waste, hero. Good luck![/p][p][/p][p]Michał Parysz[/p]

1.0 Release is LIVE

[p]Hello everyone, Hollow Mine is now fully released! Please enjoy! [/p][p][/p][p]It was quite a journey! Thank you all who contributed for making it a reality! Remember it's not over see below details about upcoming patches.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]1.0 full change log [/p][p][/p][h3]⚙️ Features unlocked[/h3]
  • [p]5 unique biomes with 90+ procedurally generated rooms.[/p]
  • [p]20+ bosses and over 250 items to discover.[/p]
  • [p]100+ upgradeable weapons & spells plus 100+ unique abilities.[/p]
  • [p]10+ unlockable classes with distinct play styles.[/p]
  • [p]Dynamic environments - mine walls, set traps, and reshape the battlefield.[/p]
  • [p]Blueprint crafting system for weapons, potions and magic.[/p]
  • [p]Fast-paced roguelike runs packed with secrets, lore, and NPC interactions.[/p]
[p][/p][h3]🚀 Major Additions[/h3]
  • [p]Added new achievements system: boss slayer, hitless runs, speedruns, finding items, discovering secret rooms, meeting NPCs, crafting potions, visiting rooms, activating/destroying Weles’ burden ring, and more.[/p]
  • [p]Added achievement icons (including for Steam) and integrated Steam Cloud save/load/delete for global data.[/p]
  • [p]Added final boss music, outro and intro tracks, and new sound and volume balancing for improved audio experience.[/p]
  • [p]Added tips in main menu and a “finish tutorial” achievement.[/p]
  • [p]Added session time tracking and related statistics.[/p]
  • [p]Added crowns in UI when game is won and unlock progress display in character descriptions.[/p]
  • [p]Added player on fire effect and improved explosion/pause handling for bombs and venom.[/p]
  • [p]Added boss-related effects tuning — reduced attack effects and added new visual feedback.[/p]
[p][/p][h3]🧭 Gameplay & Systems[/h3]
  • [p]Added discoverable secret rooms and NPC encounters.[/p]
  • [p]Added “no combat effects” general setting for better performance or visual clarity.[/p]
  • [p]Added lock cursor option in settings.[/p]
  • [p]Added fire damage prevention logic and improved biome balancing (Hell, Crystal Veins).[/p]
  • [p]Added diamond weapon crafting achievements and magic ball/kettle achievements.[/p]
  • [p]Added experience and level progression tuning for enemies and players.[/p]
  • [p]Added outro/end screen slides and improved main menu visuals.[/p]
  • [p]Added init screen improvements — allows skipping after button press.[/p]
  • [p]Added Steam achievements integration and synchronization with the local store.[/p]
[p][/p][h3]🎨 Visual & UI Improvements[/h3]
  • [p]Added faster UI open/close animations and global ESC to close all windows.[/p]
  • [p]Added descend sprite improvements and general animation polish.[/p]
  • [p]Added crowns and win indicators in menus.[/p]
  • [p]Improved main menu background, init screen images, and boss room visuals.[/p]
[p][/p][h3]🎵 Audio & Music[/h3]
  • [p]Added intro/outro tracks, final boss theme, and adjusted overall mix and volume.[/p]
  • [p]Replaced older SFX/music tracks for a more cohesive tone.[/p]
[p][/p][h3]⚙️ Quality-of-Life[/h3]
  • [p]Added pause support for bomb/explosion/enemy spawn indicators.[/p]
  • [p]Added progress tracking for unlockable characters.[/p]
  • [p]Improved UI responsiveness and feedback for achievements, ability picker, and upgrades.[/p]
  • [p]Added general setting to lock mouse cursor and no combat effects toggle.
    [/p]
[p]1.1 version release: [/p]
  • [p] New unique unlockable character Paladin. Unique trait: Heavenly Touch - Lifts the earthly bounds of steel, letting melee strikes soar without limit.[/p]
[p][/p][p] [/p][p] [/p]
  • [p] Bug fixes [/p]
  • [p] More will be announced closer to the release[/p]
[p]1.2 version release: [/p]
  • [p] New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free

    [/p]
  • [p] New tears projectile based weapon set

    [/p]
  • [p] Bug fixes
    [/p]
  • [p] More will be announced closer to the release
    [/p]
[p] 1.3 version release: [/p]
  • [p] New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1

    [/p]
  • [p] Hardcode mode with more challenging gameplay
    [/p]
  • [p] Bug fixes
    [/p]
  • [p] More will be announced closer to the release
    [/p]
[p] [/p][p]
[/p][p][/p][p]That's all! I hope you will enjoy Hollow Mine full version! Cheers![/p][p][/p][p]Best regards, [/p][p]Michal Parysz [/p]

The Journey to the Depths of Hollow Mine Begins – October 9

[p]I'm excited to announce that Hollow Mine is releasing October 9 for Windows.[/p][p][/p][p][/p][h3]Features[/h3]
  • [p]5 unique biomes with 90+ procedurally generated rooms.[/p]
  • [p]20+ bosses and over 250 items to discover.[/p]
  • [p]100+ upgradeable weapons & spells plus 100+ unique abilities.[/p]
  • [p]11 unlockable classes with distinct play styles.[/p]
  • [p]Dynamic environments - mine walls, set traps, and reshape the battlefield.[/p]
  • [p]Blueprint crafting system for weapons, potions and magic.[/p]
  • [p]Fast-paced roguelike runs packed with secrets, lore, and NPC interactions.[/p]
[p]Content grows with upcoming patch releases, go see Road to Release and Beyond [/p]

Hollow Mine v.0.9 Demo Is Now Live!

[p]Dear Hollow Miners! Eventually the 0.9 demo version release is here now available! I hope you going to like it. It's the last major release before the final 1.0 full version release. [/p][p]The update includes new NPC's, playable characters, new weapons, achievements, UI improvements. These changes are mostly part of polishing the game before the 1.0. [/p][p]In addition the demo will change, player will be able to experience the Forest Biome with simplified item pool and interactions with NPC's.[/p][p][/p][p]Highlights: [/p][p][/p][p]Miner NPC [/p][p][/p][p]Mysterious Mage NPC[/p][p][/p][p][/p][p]UI Improvements[/p][p][/p][p][/p][p][/p][p]New controls binding option in settings[/p][p][/p][p][/p][p] [/p][p]Changelog:

*Some features will be available only after the 1.0 full game release.
[/p]
  • [p]Changed 400x225 -> 480x270 base resolution for better Full HD and Pixel Perfect[/p]
  • [p]Added mysterious mage NPC selling magic scrolls[/p]
  • [p]Introduced new characters: Assassin, Lost Boy, Paladin, Alchemist, and Baron[/p]
  • [p]Added unique abilities for characters (e.g., Blood Thirsty, Critical Hit Boost, Free Reroll, Heavenly Touch)[/p]
  • [p]Implemented new bosses: Skeleton King, Fire Crystal Ball, Crystal Golem[/p]
  • [p]Added bloody pickaxe weapon[/p]
  • [p]Added mining achievements and new character unlock achievements[/p]
  • [p]Added miner NPC with conversations and end-game spawn logic[/p]
  • [p]Improved forest biome: bigger rooms, better camp layout, visual tweaks[/p]
  • [p]Added stream attack for skeleton archers[/p]
  • [p]Introduced hell forge end-game sequence: portals, ring destruction animation, and themed visuals[/p]
  • [p]Expanded intro and endgame with cutscenes, lore, and victory paths[/p]
  • [p]Improved enemy attack patterns: fireman, wizard, goblin, Boruta, forest enemies[/p]
  • [p]Added on-fire damage over time effect[/p]
  • [p]Made waypoints and portals activate on hold action[/p]
  • [p]Enabled control rebinding and saving in settings[/p]
  • [p]Improved crosshair position for gamepad users[/p]
  • [p]Added tears projectile weapon[/p]
  • [p]Overhauled ability picker, quickbar, crafting, game over, and window UIs[/p]
  • [p]Improved intro screen texts and animations[/p]
  • [p]Enhanced credits and end screen visuals[/p]
  • [p]Improved text readability, spacing, and translations[/p]
  • [p]Made demo-locked characters clearly visible in picker[/p]
  • [p]Adjusted canvas resolution for pixel-perfect visuals[/p]
  • [p]Added icons for mining and character achievements[/p]
  • [p]Enabled weapon upgrade/repair back button flow[/p]
  • [p]Introduced skip option to intro scenes[/p]
  • [p]Improved menu image scaling and navigation logic [/p]
  • [p]Renamed herbs to clearer fantasy names[/p]
  • [p]Demo version limited to three playable characters: Warrior, Ranger, and Mage[/p]
  • [p]Demo restricted to a single Forest biome[/p]
  • [p]Demo features reduced to less lore and NPC interactions[/p]
  • [p]Demo restricted to simpler item pool[/p]
[p][/p][p]This is it! I hope you going to like this update! [/p][p]Demo is now live with 0.9 version - feel free to try it! [/p][p][/p][p]Cheers! [/p][p]Michal Parysz[/p]

Road to Release and Beyond

Hello everyone, today I wish to talk about upcoming releases and plans for beyond. After four and half years of Hollow Mine's solo development, it's time to head for 1.0 release! Thank you all for following development process, play testing the game and contributions. You are amazing!

Once the Hollow Mine is released you can expect series of patches including content extensions in following months. This approach will ensure a cyclic refreshment post 1.0 release and make the game more interesting.

During the post release period your feedback will be crucial, next updates will include changes in response to your ideas and reported bugs. Nothing changes, you can expect further game development together with the community.



0.9 Demo version release:
Last demo update before release
  • New and enhanced boss attacks
  • More complex enemy bullet hell patterns
  • Game initial load lore intro
  • UI texts increased readability
  • Enhanced level up experience effects
  • Improved pick ability UI
  • Changing key bindings in settings
  • Improved seeing available key options in UI


1.0 full version release:
  • Three NEW Areas



    • Pit

    • Crystal Veins

    • Hell

  • Three new unique unlockable characters:
    • Baron - Red baron specializes in melee encounters and gains strength by draining life from foes.

    • Paladin - A holy warrior, clad in light, fought in the name of the heavens, spreading valor and wrath upon all wicked foes.

    • Alchemist - Alchemy master known for indirectional fighting and crafting potions skills that can help others or make them regret crossing paths

  • Two unique boss fights per area
    • Pit Area:

    • Skeleton King
    • Dracula

    • Crystal Veins Area:

    • Crystal Tomb
    • Crystal Giant Golem

    • Hell Area:

    • Flame Guardian
    • Crystal Vessel
  • Two staged final boss fight
  • Five or more unique enemies per each area

    • Pit Area:

    • Skeleton
    • Skeleton Archer
    • Explosive Goblin
    • Bat
    • Spider

    • Crystal Veins Area:

    • Crystal Golem
    • Crystal Big Golem
    • Crystal Skull Bitting
    • Crystal Skull Firing
    • Crystal Ball
    • Blood Spider

    • Hell Area:

    • Flame Man
    • Flame Man Warrior
    • Running Explosive Barrel
    • Blood Sucker
    • Red Zombie
    • Fire Crystal Ball
  • New room types:
    • Unstable Crafting Room

    • Unstable Waypoint Room

    • Fortress Room with more flags

    • Secret room for each area
    • Explosive Goblin Room
    • Much more difficult versions of standard rooms
    • and more
  • New character unique traits
    • Paladin - Heavenly touch, lifts the earthly bounds of steel, letting melee strikes soar without limit.



    • Baron - Blood thirsty, for every 2 enemies you slay, gain +1 Damage.
    • Alchemist - No coins cost when using kettle.
  • End game lore outro
  • UI improvements
  • and more


1.1 version release:
  • New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free





  • New tears projectile based weapon set

  • Bug fixes
  • More will be announced closer to the release


1.2 version release:
  • New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1

  • Hardcode mode with more challenging gameplay
  • Bug fixes
  • More will be announced closer to the release


1.3 version release:
  • New unique character
  • Bug fixes
  • More will be announced closer to the release


1.4 version release:
  • New unique character
  • Bug fixes
  • More will be announced closer to the release


1.5 version release:
  • New unique character
  • Bug fixes
  • More will be announced closer to the release


1.6 version release:
  • New unique character
  • Bug fixes
  • More will be announced closer to the release




Releases 1.x are a free content extension patches that can include new characters, items, enemies, areas etc. These updates will be released within one month of each other.

Releases 1.x.x will include a minor fixes and stabilization changes.

That's all! I hope you like this detailed plan to release and series of updates beyond.

The 1.0 release is planned for Q3/Q4 2025

Best regards,
Michal Parysz