What's coming? Major Changes in v.0.4 Demo
Hello! Today I wish to share with you what is coming in Hollow Mine v0.4 demo. In last weeks I received tremendous amount of feedback and it was very helpful. Next set of changes will bring NEW character Dwarf and also it will include a lot of UX/UI improvements in order to make the game even more easy to navigate and play. And not only that! There's more! look at list below. ːsteamhappyː
[h2]Upcoming Features and changes:[/h2]
Character Dwarf
Master of construction and axe user. He specialises in smashing the enemies with an axe and creating towers. You can expect to push enemies around with huge knock back effect and manage towers that fire projectiles and help your hero in the fight


Room modifiers and detailed info panel
Modifiers is a clever extension I am excited about, that will make rooms even more diverse and challenging. During a game it will be possible to access a room dashboard with all the information at once:

Picking Item for crafting UI window
From feedback and several gameplays it was obvious that equipping items to start crafting was pretty challenging experience. From now on it won't be necessary to do that, instead once at crafting table there will be new window asking to select item for crafting. This approach should be more player friendly and less annoying to navigate.

Crafting UI window improvements
New UI Window for crafting will be much bigger it will make it more visible and pleasant for an eye.

And it's still not all. You can expect to have a new room type and bunch of smaller improvements that will make the game even more approachable. Stay tuned!
[h2]Upcoming Features and changes:[/h2]
Character Dwarf
Master of construction and axe user. He specialises in smashing the enemies with an axe and creating towers. You can expect to push enemies around with huge knock back effect and manage towers that fire projectiles and help your hero in the fight


Room modifiers and detailed info panel
Modifiers is a clever extension I am excited about, that will make rooms even more diverse and challenging. During a game it will be possible to access a room dashboard with all the information at once:
- Short room objective description
- Additional explanation on how to complete a room
- Room modifiers with enemy health, walk speed, alert radius and experience parameters
- Bigger size mini map

Picking Item for crafting UI window
From feedback and several gameplays it was obvious that equipping items to start crafting was pretty challenging experience. From now on it won't be necessary to do that, instead once at crafting table there will be new window asking to select item for crafting. This approach should be more player friendly and less annoying to navigate.

Crafting UI window improvements
New UI Window for crafting will be much bigger it will make it more visible and pleasant for an eye.

And it's still not all. You can expect to have a new room type and bunch of smaller improvements that will make the game even more approachable. Stay tuned!