What's coming? Major Changes in v.0.6 Demo
Hello!
Today, I’m excited to share what’s coming in the Hollow Mine v0.6 demo. Game is reshaping constantly and I am just surprised that recent features changed the game so much. I hope you will also enjoy it.
[h2]Upcoming Features and Changes:[/h2]
New Character: Ice Mage
The Ice Mage is master of the frozen arts, wielding mystical powers to unleash devastating icy forces upon foes. Ice Mage will be able to deal more damage to foes being in frozen or even poisoned state - thanks to new abilities introduced in the game (more below). Character will be a powerful alternative to Mage with Ice Ball Scroll and Ice Nova Spell in initial equipment. Guaranteed abilities that aligns with character also enhances AOE capabilities.
To unlock the Ice Mage, defeat mine biome boss 3x with Mage hero.

Forest and Mine Biome New Decorations
Stones in forest biome and bones in mine biome were added around the room's unreachable area. Improving the visuals is a major factor and still is very important at this stage of development and it will be continued when ever there will be opportunity to do so. I hope you will like this new looks.

New Unique Abilities

New Dracula Boss
Boss was included in Mine Biome Bosses pool. It makes it as another demo end boss next to Boruta Royal Devil. Different play style - mostly range and casting spells attacks should bring more variety and give new challenge for a players.

Common Unique Abilities
There are more and more abilities in the game - 30 unique abilities in total! Finding a special combo that aligns with character style is very rare. To prevent that, characters will have higher chance to get abilities that suits them.
New standard Abilities
Major rebalancing
Burning, poison and freeze unit state effects
Now enemies and hero once affected by fire, poison or freezing effects will glow in matching color. This should better visualize the current state of the units and bring more cool visuals into the game. (Look above in casting ice nova spell gif how enemies glow light blue)
Enemy short attack red glow
Enemies will have a short red glow during attacks. Thanks to that it will be more transparent when and how damage was received and help to avoid it more easily especially with melee enemies.
New and improved inventory stacking features
Dragging stackable items on top of each other now adds up the stack.

Game over / Victory Screen UI Improvements
Ability to see all the details on ending screen will summarize your runs in more detail. Now you will be able to even share screen shots to other people in our discord community special channel "#score-share" just use in game button to get there.

Extended Player Statistics UIs
Now it will be possible to see all the abilities picked in Player Statistics Panel, it will be really helpful during picking abilities to have a glance on what we already have to make better decisions in creating builds for our heros.

That’s it! You can also expect a bunch of smaller improvements and fixes. The complete changelog will be also available soon.
Cheers!
Today, I’m excited to share what’s coming in the Hollow Mine v0.6 demo. Game is reshaping constantly and I am just surprised that recent features changed the game so much. I hope you will also enjoy it.
[h2]Upcoming Features and Changes:[/h2]
New Character: Ice Mage
The Ice Mage is master of the frozen arts, wielding mystical powers to unleash devastating icy forces upon foes. Ice Mage will be able to deal more damage to foes being in frozen or even poisoned state - thanks to new abilities introduced in the game (more below). Character will be a powerful alternative to Mage with Ice Ball Scroll and Ice Nova Spell in initial equipment. Guaranteed abilities that aligns with character also enhances AOE capabilities.
To unlock the Ice Mage, defeat mine biome boss 3x with Mage hero.


Forest and Mine Biome New Decorations
Stones in forest biome and bones in mine biome were added around the room's unreachable area. Improving the visuals is a major factor and still is very important at this stage of development and it will be continued when ever there will be opportunity to do so. I hope you will like this new looks.


New Unique Abilities
- Ice Arrows - Bow fires arrow projectiles with +20% increased chance to cause freeze effect
- Reapers Ricochete - When an enemy dies, nearby foes receive damage
- Deaths Echo - When an enemy dies, your next hit deals double damage
- Demobilize Enemy - Poisoned or frozen enemies receive +200% increased damage

New Dracula Boss
Boss was included in Mine Biome Bosses pool. It makes it as another demo end boss next to Boruta Royal Devil. Different play style - mostly range and casting spells attacks should bring more variety and give new challenge for a players.

Common Unique Abilities
There are more and more abilities in the game - 30 unique abilities in total! Finding a special combo that aligns with character style is very rare. To prevent that, characters will have higher chance to get abilities that suits them.
New standard Abilities
- Infernal surge - Increases burning damage (25%/50%/100%)
- Venom taste - Increases chance (10%/20%/30%) to poison the enemy on hit
Major rebalancing
- Every weapon damage was adjusted to new average
- Standard abilities values were increased
- Overpowered abilities like triple shot, double cast will get reduced damage
- Mine Biome Bosses health was increased
- Enemy alert range was increased in combat and survival rooms
- Bosses and enemy attacks are faster with more transparent animations
- Some enemies can poison or freeze hero now
Burning, poison and freeze unit state effects
Now enemies and hero once affected by fire, poison or freezing effects will glow in matching color. This should better visualize the current state of the units and bring more cool visuals into the game. (Look above in casting ice nova spell gif how enemies glow light blue)
Enemy short attack red glow
Enemies will have a short red glow during attacks. Thanks to that it will be more transparent when and how damage was received and help to avoid it more easily especially with melee enemies.
New and improved inventory stacking features
Dragging stackable items on top of each other now adds up the stack.

Game over / Victory Screen UI Improvements
Ability to see all the details on ending screen will summarize your runs in more detail. Now you will be able to even share screen shots to other people in our discord community special channel "#score-share" just use in game button to get there.

Extended Player Statistics UIs
Now it will be possible to see all the abilities picked in Player Statistics Panel, it will be really helpful during picking abilities to have a glance on what we already have to make better decisions in creating builds for our heros.

That’s it! You can also expect a bunch of smaller improvements and fixes. The complete changelog will be also available soon.
Cheers!