Hollow Mine v.0.6
Hello everyone new v.0.6 update for Hollow Mine is here! With next unlock-able Ice Mage character, ice nova spell, UI & UX improvements, major character's rebalancing, font and more!

Changelog
Presskits: http://www.michalparysz.com/games/presskit/hollow-mine
https://drive.google.com/drive/u/3/folders/1j0xapNrPcoJ8X-rIdUB44sqvLORPo3ND
Update is now live! Test it on current Steam Demo release
 
 
 
 
 
 

 


Changelog
-  Increased wizard HP.
-  Increased Dracula's attack cooldowns.
-  Adjusted weapon durabilities.
-  Increased parameters for rings and amulets.
-  Adjusted boss rooms to static versions.
-  Made Dracula the second mine biome boss.
-  Adjusted boss attacks and UI behavior.
-  Made bombs deal 3 hits instead of instantly killing the player.
-  Barrels now spawn coins, and initial coin count is reduced to 0.
-  Adjusted turrets to target enemies properly.
-  Adjusted enemy AI to prevent blocking on top/bottom walls.
-  Clamped minion spawn positions on enemy death.
-  Adjusted survival and swarm rooms to properly spawn portals.
-  Projectiles are now destroyed when waves finish in survival and swarm rooms.
-  Adjusted potion attribute values.
-  Added a new ability: Demobilization.
-  Adjusted advance ability markings.
-  Replaced health values with hearts in descriptions.
-  Added unlock condition for the Ice Mage.
-  Fixed dagger crafting outcomes.
-  Fixed calculation of craftable and repairable items.
-  Adjusted the preferable weapon for the Ice Mage.
-  Added Nova Ice Spell to the Sage shop.
-  Increased cost and durability of Ice Nova Spell.
-  Improved quickbar with numbered slot picking.
-  Improved UI readability for the room dashboard panel.
-  Updated game icon.
-  Adjusted forest and mine floor tiles.
-  Improved guardian sprites for better readability.
-  Improved pixel art sprites to emphasize important elements.
-  Adjusted ground tilesets for different biomes.
-  Improved signal post sprite pivot.
-  Adjusted ice arrow sprite.
-  Improved EXP sprite readability and adjusted portal visibility.
-  Adjusted blood sprites to be less visible.
-  Improved room decoration sprites, information boards, and signposts.
-  Adjusted inventory character parameters when switching inventory items.
-  Adjusted sell and buy cost labels.
-  Dash is now performed with the Space key.
-  Added arrow projectiles, adjusted bow animations, and improved arrow sprite readability.
-  Added click counter in credits to unlock all characters.
-  Adjusted bomb mechanics to deal multiple hits instead of instant death.
-  Improved dynamic camera to reduce motion sickness.
-  Adjusted main menu logo and improved UI.
-  Adjusted game over screen layout, added statistics and Discord share link.
-  Improved main menu logo and layout.
-  Adjusted game over screen to include statistics and abilities.
-  Blocked ability picking while the ability selection window is opening.
-  Added player abilities to the player stats panel.
-  Added all abilities to player statistics menu.
-  Adjusted weak spot mechanic to prevent working on enemy projectiles.
-  Added common abilities for all characters.
-  Introduced Captain Guard NPC.
-  Added Traveler’s Diary in a Mine secret room.
-  Improved demo finished notification with a show score button.
-  Added new screenshots to demo notifications to showcase full version content.
-  Adjusted demo messages.
-  Fixed room dashboard hiding the clock in survival rooms and reset time to initial values.
-  Fixed hiding UI panels during boss introductions.
-  Fixed font issues to properly display characters like 'v'.
-  Fixed weak spot ability working incorrectly on enemy projectiles.
-  Fixed survival and swarm rooms only spawning one portal.
-  Fixed gold not appearing in the crafting tutorial room.
-  Fixed common abilities incorrectly showing already picked passives.
Presskits: http://www.michalparysz.com/games/presskit/hollow-mine
https://drive.google.com/drive/u/3/folders/1j0xapNrPcoJ8X-rIdUB44sqvLORPo3ND
Update is now live! Test it on current Steam Demo release
 
 
 
 
 
 

 
