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Hollow Mine v.0.6

Hello everyone new v.0.6 update for Hollow Mine is here! With next unlock-able Ice Mage character, ice nova spell, UI & UX improvements, major character's rebalancing, font and more!



Changelog

  • Increased wizard HP.
  • Increased Dracula's attack cooldowns.
  • Adjusted weapon durabilities.
  • Increased parameters for rings and amulets.
  • Adjusted boss rooms to static versions.
  • Made Dracula the second mine biome boss.
  • Adjusted boss attacks and UI behavior.
  • Made bombs deal 3 hits instead of instantly killing the player.
  • Barrels now spawn coins, and initial coin count is reduced to 0.
  • Adjusted turrets to target enemies properly.
  • Adjusted enemy AI to prevent blocking on top/bottom walls.
  • Clamped minion spawn positions on enemy death.
  • Adjusted survival and swarm rooms to properly spawn portals.
  • Projectiles are now destroyed when waves finish in survival and swarm rooms.
  • Adjusted potion attribute values.
  • Added a new ability: Demobilization.
  • Adjusted advance ability markings.
  • Replaced health values with hearts in descriptions.
  • Added unlock condition for the Ice Mage.
  • Fixed dagger crafting outcomes.
  • Fixed calculation of craftable and repairable items.
  • Adjusted the preferable weapon for the Ice Mage.
  • Added Nova Ice Spell to the Sage shop.
  • Increased cost and durability of Ice Nova Spell.
  • Improved quickbar with numbered slot picking.
  • Improved UI readability for the room dashboard panel.
  • Updated game icon.
  • Adjusted forest and mine floor tiles.
  • Improved guardian sprites for better readability.
  • Improved pixel art sprites to emphasize important elements.
  • Adjusted ground tilesets for different biomes.
  • Improved signal post sprite pivot.
  • Adjusted ice arrow sprite.
  • Improved EXP sprite readability and adjusted portal visibility.
  • Adjusted blood sprites to be less visible.
  • Improved room decoration sprites, information boards, and signposts.
  • Adjusted inventory character parameters when switching inventory items.
  • Adjusted sell and buy cost labels.
  • Dash is now performed with the Space key.
  • Added arrow projectiles, adjusted bow animations, and improved arrow sprite readability.
  • Added click counter in credits to unlock all characters.
  • Adjusted bomb mechanics to deal multiple hits instead of instant death.
  • Improved dynamic camera to reduce motion sickness.
  • Adjusted main menu logo and improved UI.
  • Adjusted game over screen layout, added statistics and Discord share link.
  • Improved main menu logo and layout.
  • Adjusted game over screen to include statistics and abilities.
  • Blocked ability picking while the ability selection window is opening.
  • Added player abilities to the player stats panel.
  • Added all abilities to player statistics menu.
  • Adjusted weak spot mechanic to prevent working on enemy projectiles.
  • Added common abilities for all characters.
  • Introduced Captain Guard NPC.
  • Added Traveler’s Diary in a Mine secret room.
  • Improved demo finished notification with a show score button.
  • Added new screenshots to demo notifications to showcase full version content.
  • Adjusted demo messages.
  • Fixed room dashboard hiding the clock in survival rooms and reset time to initial values.
  • Fixed hiding UI panels during boss introductions.
  • Fixed font issues to properly display characters like 'v'.
  • Fixed weak spot ability working incorrectly on enemy projectiles.
  • Fixed survival and swarm rooms only spawning one portal.
  • Fixed gold not appearing in the crafting tutorial room.
  • Fixed common abilities incorrectly showing already picked passives.


Presskits: http://www.michalparysz.com/games/presskit/hollow-mine

https://drive.google.com/drive/u/3/folders/1j0xapNrPcoJ8X-rIdUB44sqvLORPo3ND

Update is now live! Test it on current Steam Demo release