Hollow Mine v.0.6
Hello everyone new v.0.6 update for Hollow Mine is here! With next unlock-able Ice Mage character, ice nova spell, UI & UX improvements, major character's rebalancing, font and more!

Changelog
Presskits: http://www.michalparysz.com/games/presskit/hollow-mine
https://drive.google.com/drive/u/3/folders/1j0xapNrPcoJ8X-rIdUB44sqvLORPo3ND
Update is now live! Test it on current Steam Demo release



Changelog
- Increased wizard HP.
- Increased Dracula's attack cooldowns.
- Adjusted weapon durabilities.
- Increased parameters for rings and amulets.
- Adjusted boss rooms to static versions.
- Made Dracula the second mine biome boss.
- Adjusted boss attacks and UI behavior.
- Made bombs deal 3 hits instead of instantly killing the player.
- Barrels now spawn coins, and initial coin count is reduced to 0.
- Adjusted turrets to target enemies properly.
- Adjusted enemy AI to prevent blocking on top/bottom walls.
- Clamped minion spawn positions on enemy death.
- Adjusted survival and swarm rooms to properly spawn portals.
- Projectiles are now destroyed when waves finish in survival and swarm rooms.
- Adjusted potion attribute values.
- Added a new ability: Demobilization.
- Adjusted advance ability markings.
- Replaced health values with hearts in descriptions.
- Added unlock condition for the Ice Mage.
- Fixed dagger crafting outcomes.
- Fixed calculation of craftable and repairable items.
- Adjusted the preferable weapon for the Ice Mage.
- Added Nova Ice Spell to the Sage shop.
- Increased cost and durability of Ice Nova Spell.
- Improved quickbar with numbered slot picking.
- Improved UI readability for the room dashboard panel.
- Updated game icon.
- Adjusted forest and mine floor tiles.
- Improved guardian sprites for better readability.
- Improved pixel art sprites to emphasize important elements.
- Adjusted ground tilesets for different biomes.
- Improved signal post sprite pivot.
- Adjusted ice arrow sprite.
- Improved EXP sprite readability and adjusted portal visibility.
- Adjusted blood sprites to be less visible.
- Improved room decoration sprites, information boards, and signposts.
- Adjusted inventory character parameters when switching inventory items.
- Adjusted sell and buy cost labels.
- Dash is now performed with the Space key.
- Added arrow projectiles, adjusted bow animations, and improved arrow sprite readability.
- Added click counter in credits to unlock all characters.
- Adjusted bomb mechanics to deal multiple hits instead of instant death.
- Improved dynamic camera to reduce motion sickness.
- Adjusted main menu logo and improved UI.
- Adjusted game over screen layout, added statistics and Discord share link.
- Improved main menu logo and layout.
- Adjusted game over screen to include statistics and abilities.
- Blocked ability picking while the ability selection window is opening.
- Added player abilities to the player stats panel.
- Added all abilities to player statistics menu.
- Adjusted weak spot mechanic to prevent working on enemy projectiles.
- Added common abilities for all characters.
- Introduced Captain Guard NPC.
- Added Traveler’s Diary in a Mine secret room.
- Improved demo finished notification with a show score button.
- Added new screenshots to demo notifications to showcase full version content.
- Adjusted demo messages.
- Fixed room dashboard hiding the clock in survival rooms and reset time to initial values.
- Fixed hiding UI panels during boss introductions.
- Fixed font issues to properly display characters like 'v'.
- Fixed weak spot ability working incorrectly on enemy projectiles.
- Fixed survival and swarm rooms only spawning one portal.
- Fixed gold not appearing in the crafting tutorial room.
- Fixed common abilities incorrectly showing already picked passives.
Presskits: http://www.michalparysz.com/games/presskit/hollow-mine
https://drive.google.com/drive/u/3/folders/1j0xapNrPcoJ8X-rIdUB44sqvLORPo3ND
Update is now live! Test it on current Steam Demo release








